Quote:
Originally Posted by Tigerkiller
pawn Код:
new Worlds[MAX_PLAYERS]; // Global Var //Reset it on Discconect / Connect
//OnPlayerText Code: for(new i = 0; i < MAX_PLAYERS; i++) { if(!IsPlayerConnected(i)) continue; { if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) { SendClientMessage(i, 0xFF0000FF, text); return 0; } return 0; } }
Just set the Worlds veriable in your Command
Have a nice Day!
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thanks, example command ?