08.06.2012, 09:57
pawn Code:
giveGangSkinAndWeapons(playerid) {
switch (playerGang[playerid]) {
case 1: {
//Set player to grove skin.
//Give grove weapons
}
case 2: {
//Set player to another gang skin.
//Give other gang's weapons
}
default: {
//Default stuff here.
}
}
}