08.06.2012, 08:00
No. Depending on how big your script is it could take ages to find the mis-placed bracket.
Also you don't need to use IsPlayerAttachedObjectSlotUsed before removing an attached object - just remove it anyway. It's not going to break if it's not attached - it will simply do nothing.
Also you don't need to use IsPlayerAttachedObjectSlotUsed before removing an attached object - just remove it anyway. It's not going to break if it's not attached - it will simply do nothing.