Check player position if near area
#18

pawn Code:
stock GetMiddlePos( Float: X, Float: Y, Float: X2, Float: Y2, &Float: vX, &Float: vY )
{
    vX = ( X + X2 ) / 2;
    vY = ( Y + Y2 ) / 2;
}
This function can be handy, after you get the X, Y of the area's center points; you just need to do the IsPlayerInRangeOfPoint check.
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Messages In This Thread
Check player position if near area - by ombre - 06.06.2012, 23:19
Re: Check player position if near area - by ricardo178 - 06.06.2012, 23:23
Re: Check player position if near area - by Youice - 06.06.2012, 23:26
Re: Check player position if near area - by Jonny5 - 06.06.2012, 23:26
Re: Check player position if near area - by iggy1 - 06.06.2012, 23:32
Re: Check player position if near area - by Jonny5 - 06.06.2012, 23:35
Re: Check player position if near area - by iggy1 - 06.06.2012, 23:39
Re: Check player position if near area - by ricardo178 - 06.06.2012, 23:40
Re: Check player position if near area - by MP2 - 06.06.2012, 23:41
Re: Check player position if near area - by Jonny5 - 06.06.2012, 23:43
Re: Check player position if near area - by iggy1 - 06.06.2012, 23:59
Re: Check player position if near area - by MP2 - 07.06.2012, 00:02
Re: Check player position if near area - by ReneG - 07.06.2012, 00:05
Re : Re: Check player position if near area - by ombre - 07.06.2012, 00:16
Re: Check player position if near area - by Marricio - 07.06.2012, 00:22
Re : Check player position if near area - by ombre - 07.06.2012, 00:55
AW: Check player position if near area - by Josh_Main - 07.06.2012, 02:36
Re: Check player position if near area - by Lorenc_ - 07.06.2012, 02:38
Re : Check player position if near area - by ombre - 07.06.2012, 02:53
Re : Check player position if near area - by ombre - 07.06.2012, 20:28

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