07.06.2012, 00:55
stock Float:GetDistanceBetweenPoints(Float
,Float:y,Flo at:tx,Float:ty)
{
new Float:temp1, Float:temp2;
temp1 = x-tx;temp2 = y-ty;
return floatsqroot(temp1*temp1+temp2*temp2);
}
ex:
new Float:temp = GetDistanceBetweenPoints(x,y,tx,ty);
if(temp < 200)
{
vehicleid = i;
distance = temp;
}
how best to associate with IsPlayerInRangeOfPoint?
,Float:y,Flo at:tx,Float:ty){
new Float:temp1, Float:temp2;
temp1 = x-tx;temp2 = y-ty;
return floatsqroot(temp1*temp1+temp2*temp2);
}
ex:
new Float:temp = GetDistanceBetweenPoints(x,y,tx,ty);
if(temp < 200)
{
vehicleid = i;
distance = temp;
}
how best to associate with IsPlayerInRangeOfPoint?

