Check player position if near area
#14

Quote:
Originally Posted by Jonny5
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that will not do an area!!

@op

check the "Useful functions" topic i know
there are a few
IsPlayerInArea() functions.
It's not my question. Near no IN.

Quote:
Originally Posted by iggy1
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@ombre why do you want to check if a player is near an area? Cant you create a bigger area around it? Or a few smaller areas surrounding it?
There are some areas, simple geometric figures such as rectangles and I need to check if the players is nears of this zones. I have an accurate idea

IsPlayerInRangeOfPoint use X Y Z I need Xmini Xmax Ymini Ymaxi
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Messages In This Thread
Check player position if near area - by ombre - 06.06.2012, 23:19
Re: Check player position if near area - by ricardo178 - 06.06.2012, 23:23
Re: Check player position if near area - by Youice - 06.06.2012, 23:26
Re: Check player position if near area - by Jonny5 - 06.06.2012, 23:26
Re: Check player position if near area - by iggy1 - 06.06.2012, 23:32
Re: Check player position if near area - by Jonny5 - 06.06.2012, 23:35
Re: Check player position if near area - by iggy1 - 06.06.2012, 23:39
Re: Check player position if near area - by ricardo178 - 06.06.2012, 23:40
Re: Check player position if near area - by MP2 - 06.06.2012, 23:41
Re: Check player position if near area - by Jonny5 - 06.06.2012, 23:43
Re: Check player position if near area - by iggy1 - 06.06.2012, 23:59
Re: Check player position if near area - by MP2 - 07.06.2012, 00:02
Re: Check player position if near area - by ReneG - 07.06.2012, 00:05
Re : Re: Check player position if near area - by ombre - 07.06.2012, 00:16
Re: Check player position if near area - by Marricio - 07.06.2012, 00:22
Re : Check player position if near area - by ombre - 07.06.2012, 00:55
AW: Check player position if near area - by Josh_Main - 07.06.2012, 02:36
Re: Check player position if near area - by Lorenc_ - 07.06.2012, 02:38
Re : Check player position if near area - by ombre - 07.06.2012, 02:53
Re : Check player position if near area - by ombre - 07.06.2012, 20:28

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