06.06.2012, 23:59
IsPlayerInRangeOfPoint is definitely not ideal. Really you would need some math function that can tell you how far away from the area. It wouldn't be an easy function to make, and i have never seen one.
@ Jonny thanks. IsPlayerInRangeOfPoint does check if your near a single point, but if you increase the range that point can become very large (not the actual point but you get what i mean i hope) or bigger than the area at least. But its still not ideal i agree.
@ombre why do you want to check if a player is near an area? Cant you create a bigger area around it? Or a few smaller areas surrounding it?
@ Jonny thanks. IsPlayerInRangeOfPoint does check if your near a single point, but if you increase the range that point can become very large (not the actual point but you get what i mean i hope) or bigger than the area at least. But its still not ideal i agree.
@ombre why do you want to check if a player is near an area? Cant you create a bigger area around it? Or a few smaller areas surrounding it?

