06.06.2012, 15:49
Oh right, if you use sscanf you don't actually have to check if the player is connected.
Though what I was saying is not commands like:
but rather code that for example sets the positions of players even if they are not connected and such. I did that once a long time ago and it lagged my server a lot. Probably by now is fixed though.
Though what I was saying is not commands like:
Код:
/kick PlayerID