Does Defining MAX_PLAYERS low lag?
#4

Oh right, if you use sscanf you don't actually have to check if the player is connected.

Though what I was saying is not commands like:

Код:
/kick PlayerID
but rather code that for example sets the positions of players even if they are not connected and such. I did that once a long time ago and it lagged my server a lot. Probably by now is fixed though.
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Messages In This Thread
Does Defining MAX_PLAYERS low lag? - by ricardo178 - 06.06.2012, 15:41
AW: Does Defining MAX_PLAYERS low lag? - by Extremo - 06.06.2012, 15:45
Re: Does Defining MAX_PLAYERS low lag? - by ricardo178 - 06.06.2012, 15:47
AW: Does Defining MAX_PLAYERS low lag? - by Extremo - 06.06.2012, 15:49
Re: Does Defining MAX_PLAYERS low lag? - by MadeMan - 06.06.2012, 15:53
Re: Does Defining MAX_PLAYERS low lag? - by ricardo178 - 06.06.2012, 16:12
AW: Does Defining MAX_PLAYERS low lag? - by Extremo - 06.06.2012, 16:16
Re: Does Defining MAX_PLAYERS low lag? - by ricardo178 - 06.06.2012, 16:21
Re: Does Defining MAX_PLAYERS low lag? - by milanosie - 06.06.2012, 16:40
Re: Does Defining MAX_PLAYERS low lag? - by Jonny5 - 06.06.2012, 16:44

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