06.06.2012, 13:05
Hello,i have little problem.I've defined teams and team colors,there is no errors,warnings , but when i spawn as any skin i get lightblue (team_cop) color.I read my script many times,but always it was correct.Please help.
Here is script:
Here is script:
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <streamer> #define TEAM_COP 1 #define TEAM_ARMY 2 #define TEAM_PARAMEDIC 3 #define TEAM_TRIAD 4 #define TEAM_MAFIA 5 #define TEAM_MEMBER 6 #define TEAM_STREET_RACER 7 #define TEAM_BIKER 8 #define TEAM_PROSTITUTE 9 #define TEAM_FIREWORKER 10 #define TEAM_DRIVER 11 #define TEAM_PILOT 12 #define TEAM_CIVIL 13 #define TEAM_COP_COLOR 0xADD8E6FF // blue #define TEAM_ARMY_COLOR 0x008000FF // green #define TEAM_PARAMEDIC_COLOR 0xFFFFFFFF // white #define TEAM_TRIAD_COLOR 0xFFFFFFFF // white #define TEAM_MAFIA_COLOR 0xFFFFFFFF // white #define TEAM_MEMBER_COLOR 0xFFFFFFFF // white #define TEAM_STREET_RACER_COLOR 0xFFFFFFFF // white #define TEAM_BIKER_COLOR 0xFFFFFFFF // white #define TEAM_PROSTITUTE_COLOR 0xFFFFFFFF // white #define TEAM_FIREWORKER_COLOR 0xFFFFFFFF // white #define TEAM_DRIVER_COLOR 0xFFFFFFFF // white #define TEAM_PILOT_COLOR 0xFFFFFFFF // white #define TEAM_CIVIL_COLOR 0xFFFFFFFF // white //colors #define COLOR_GREY 0xAFAFAFAA #define COLOR_ACTIVEBORDER 0xB4B4B4FF #define COLOR_ACTIVECAPTION 0x99B4D1FF #define COLOR_ACTIVECAPTIONTEXT 0x000000FF #define COLOR_ALICEBLUE 0xF0F8FFFF #define COLOR_ANTIQUEWHITE 0xFAEBD7FF #define COLOR_APPWORKSPACE 0xABABABFF #define COLOR_AQUA 0x00FFFFFF #define COLOR_AQUAMARINE 0x7FFFD4FF #define COLOR_AZURE 0xF0FFFFFF #define COLOR_BEIGE 0xF5F5DCFF #define COLOR_BISQUE 0xFFE4C4FF #define COLOR_BLACK 0x000000FF #define COLOR_BLANCHEDALMOND 0xFFEBCDFF #define COLOR_BLUE 0x0000FFFF #define COLOR_BLUEVIOLET 0x8A2BE2FF #define COLOR_BROWN 0xA52A2AFF #define COLOR_BURLYWOOD 0xDEB887FF #define COLOR_BUTTONFACE 0xF0F0F0FF #define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF #define COLOR_BUTTONSHADOW 0xA0A0A0FF #define COLOR_CADETBLUE 0x5F9EA0FF #define COLOR_CHARTREUSE 0x7FFF00FF #define COLOR_CHOCOLATE 0xD2691EFF #define COLOR_CONTROL 0xF0F0F0FF #define COLOR_CONTROLDARK 0xA0A0A0FF #define COLOR_CONTROLDARKDARK 0x696969FF #define COLOR_CONTROLLIGHT 0xE3E3E3FF #define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF #define COLOR_CONTROLTEXT 0x000000FF #define COLOR_CORAL 0xFF7F50FF #define COLOR_CORNFLOWERBLUE 0x6495EDFF #define COLOR_CORNSILK 0xFFF8DCFF #define COLOR_CRIMSON 0xDC143CFF #define COLOR_CYAN 0x00FFFFFF #define COLOR_DARKBLUE 0x00008BFF #define COLOR_DARKCYAN 0x008B8BFF #define COLOR_DARKGOLDENROD 0xB8860BFF #define COLOR_DARKGRAY 0xA9A9A9FF #define COLOR_DARKGREEN 0x006400FF #define COLOR_DARKKHAKI 0xBDB76BFF #define COLOR_DARKMAGENTA 0x8B008BFF #define COLOR_DARKOLIVEGREEN 0x556B2FFF #define COLOR_DARKORANGE 0xFF8C00FF #define COLOR_DARKORCHID 0x9932CCFF #define COLOR_DARKRED 0x8B0000FF #define COLOR_DARKSALMON 0xE9967AFF #define COLOR_DARKSEAGREEN 0x8FBC8BFF #define COLOR_DARKSLATEBLUE 0x483D8BFF #define COLOR_DARKSLATEGRAY 0x2F4F4FFF #define COLOR_DARKTURQUOISE 0x00CED1FF #define COLOR_DARKVIOLET 0x9400D3FF #define COLOR_DEEPPINK 0xFF1493FF #define COLOR_DEEPSKYBLUE 0x00BFFFFF #define COLOR_DESKTOP 0x000000FF #define COLOR_DIMGRAY 0x696969FF #define COLOR_DODGERBLUE 0x1E90FFFF #define COLOR_FIREBRICK 0xB22222FF #define COLOR_FLORALWHITE 0xFFFAF0FF #define COLOR_FORESTGREEN 0x228B22FF #define COLOR_FUCHSIA 0xFF00FFFF #define COLOR_GAINSBORO 0xDCDCDCFF #define COLOR_GHOSTWHITE 0xF8F8FFFF #define COLOR_GOLD 0xFFD700FF #define COLOR_GOLDENROD 0xDAA520FF #define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF #define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF #define COLOR_GRAY 0x808080FF #define COLOR_GRAYTEXT 0x808080FF #define COLOR_GREEN 0x008000FF #define COLOR_GREENYELLOW 0xADFF2FFF #define COLOR_HIGHLIGHT 0x3399FFFF #define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF #define COLOR_HONEYDEW 0xF0FFF0FF #define COLOR_HOTPINK 0xFF69B4FF #define COLOR_HOTTRACK 0x0066CCFF #define COLOR_INACTIVEBORDER 0xF4F7FCFF #define COLOR_INACTIVECAPTION 0xBFCDDBFF #define COLOR_INACTIVECAPTIONTEXT 0x434E54FF #define COLOR_INDIANRED 0xCD5C5CFF #define COLOR_INDIGO 0x4B0082FF #define COLOR_INFO 0xFFFFE1FF #define COLOR_INFOTEXT 0x000000FF #define COLOR_IVORY 0xFFFFF0FF #define COLOR_KHAKI 0xF0E68CFF #define COLOR_LAVENDER 0xE6E6FAFF #define COLOR_LAVENDERBLUSH 0xFFF0F5FF #define COLOR_LAWNGREEN 0x7CFC00FF #define COLOR_LEMONCHIFFON 0xFFFACDFF #define COLOR_LIGHTBLUE 0xADD8E6FF #define COLOR_LIGHTCORAL 0xF08080FF #define COLOR_LIGHTCYAN 0xE0FFFFFF #define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF #define COLOR_LIGHTGRAY 0xD3D3D3FF #define COLOR_LIGHTGREEN 0x90EE90FF #define COLOR_LIGHTPINK 0xFFB6C1FF #define COLOR_LIGHTSALMON 0xFFA07AFF #define COLOR_LIGHTSEAGREEN 0x20B2AAFF #define COLOR_LIGHTSKYBLUE 0x87CEFAFF #define COLOR_LIGHTSLATEGRAY 0x778899FF #define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF #define COLOR_LIGHTYELLOW 0xFFFFE0FF #define COLOR_LIME 0x00FF00FF #define COLOR_LIMEGREEN 0x32CD32FF #define COLOR_LINEN 0xFAF0E6FF #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_MAROON 0x800000FF #define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF #define COLOR_MEDIUMBLUE 0x0000CDFF #define COLOR_MEDIUMORCHID 0xBA55D3FF #define COLOR_MEDIUMPURPLE 0x9370DBFF #define COLOR_MEDIUMSEAGREEN 0x3CB371FF #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF #define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF #define COLOR_MEDIUMTURQUOISE 0x48D1CCFF #define COLOR_MEDIUMVIOLETRED 0xC71585FF #define COLOR_MENU 0xF0F0F0FF #define COLOR_MENUBAR 0xF0F0F0FF #define COLOR_MENUHIGHLIGHT 0x3399FFFF #define COLOR_MENUTEXT 0x000000FF #define COLOR_MIDNIGHTBLUE 0x191970FF #define COLOR_MINTCREAM 0xF5FFFAFF #define COLOR_MISTYROSE 0xFFE4E1FF #define COLOR_MOCCASIN 0xFFE4B5FF #define COLOR_NAVAJOWHITE 0xFFDEADFF #define COLOR_NAVY 0x000080FF #define COLOR_OLDLACE 0xFDF5E6FF #define COLOR_OLIVE 0x808000FF #define COLOR_OLIVEDRAB 0x6B8E23FF #define COLOR_ORANGE 0xFFA500FF #define COLOR_ORANGERED 0xFF4500FF #define COLOR_ORCHID 0xDA70D6FF #define COLOR_PALEGOLDENROD 0xEEE8AAFF #define COLOR_PALEGREEN 0x98FB98FF #define COLOR_PALETURQUOISE 0xAFEEEEFF #define COLOR_PALEVIOLETRED 0xDB7093FF #define COLOR_PAPAYAWHIP 0xFFEFD5FF #define COLOR_PEACHPUFF 0xFFDAB9FF #define COLOR_PERU 0xCD853FFF #define COLOR_PINK 0xFFC0CBFF #define COLOR_PLUM 0xDDA0DDFF #define COLOR_POWDERBLUE 0xB0E0E6FF #define COLOR_PURPLE 0x800080FF #define COLOR_RED 0xFF0000FF #define COLOR_ROSYBROWN 0xBC8F8FFF #define COLOR_ROYALBLUE 0x4169E1FF #define COLOR_SADDLEBROWN 0x8B4513FF #define COLOR_SALMON 0xFA8072FF #define COLOR_SANDYBROWN 0xF4A460FF #define COLOR_SCROLLBAR 0xC8C8C8FF #define COLOR_SEAGREEN 0x2E8B57FF #define COLOR_SEASHELL 0xFFF5EEFF #define COLOR_SIENNA 0xA0522DFF #define COLOR_SILVER 0xC0C0C0FF #define COLOR_SKYBLUE 0x87CEEBFF #define COLOR_SLATEBLUE 0x6A5ACDFF #define COLOR_SLATEGRAY 0x708090FF #define COLOR_SNOW 0xFFFAFAFF #define COLOR_SPRINGGREEN 0x00FF7FFF #define COLOR_STEELBLUE 0x4682B4FF #define COLOR_TAN 0xD2B48CFF #define COLOR_TEAL 0x008080FF #define COLOR_THISTLE 0xD8BFD8FF #define COLOR_TOMATO 0xFF6347FF #define COLOR_TRANSPARENT 0xFFFFFF00 #define COLOR_TURQUOISE 0x40E0D0FF #define COLOR_VIOLET 0xEE82EEFF #define COLOR_WHEAT 0xF5DEB3FF #define COLOR_WHITE 0xFFFFFFFF #define COLOR_WHITESMOKE 0xF5F5F5FF #define COLOR_WINDOW 0xFFFFFFFF #define COLOR_WINDOWFRAME 0x646464FF #define COLOR_WINDOWTEXT 0x000000FF #define COLOR_YELLOW 0xFFFF00FF #define COLOR_YELLOWGREEN 0x9ACD32FF #define STEALTH_ORANGE 0xFF880000 #define STEALTH_OLIVE 0x66660000 #define STEALTH_GREEN 0x33DD1100 #define STEALTH_PINK 0xFF22EE00 #define STEALTH_BLUE 0x0077BB00 new gTeam[MAX_PLAYERS]; new pClass[MAX_PLAYERS]; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" THB v1.0"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(280,-1589.0317,716.2036,-5.2422,270.6419, 5, 0, 22, 100, 32, 50); // Police spawn AddPlayerClass(281,-1589.0317,716.2036,-5.2422,270.6419, 5, 0, 22, 100, 32, 50); // Police spawn AddPlayerClass(282,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn AddPlayerClass(283,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn AddPlayerClass(284,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn AddPlayerClass(285,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn AddPlayerClass(286,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn AddPlayerClass(288,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn AddPlayerClass(287,-1589.0317,716.2036,-5.2422,270.6419,0,0,0,0,0,0); // Police spawn. AddPlayerClass(274,-2685.1360,638.4354,14.4531,182.1717,0,0,0,0,0,0); // Paramedic spawn AddPlayerClass(275,-2685.1360,638.4354,14.4531,182.1717,0,0,0,0,0,0); // Paramedic spawn AddPlayerClass(276,-2685.1360,638.4354,14.4531,182.1717,0,0,0,0,0,0); // Paramedic spawn AddPlayerClass(117,-2154.9688,645.6683,52.3672,274.3693,0,0,0,0,0,0); // Triad spawn AddPlayerClass(118,-2154.9688,645.6683,52.3672,274.3693,0,0,0,0,0,0); // Triad spawn AddPlayerClass(120,-2154.9688,645.6683,52.3672,274.3693,0,0,0,0,0,0); // Triad spawn AddPlayerClass(169,-2154.9688,645.6683,52.3672,274.3693,0,0,0,0,0,0); // Triad spawn AddPlayerClass(12,-2154.9688,645.6683,52.3672,274.3693,0,0,0,0,0,0); // Triad spawn AddPlayerClass(111,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(112,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(113,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(98,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(93,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(122,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(123,-2552.2500,52.6841,16.4219,179.4348,0,0,0,0,0,0); // Mafia spawn AddPlayerClass(195,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(102,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(103,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(104,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(105,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(106,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(107,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(108,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(109,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(110,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(114,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(115,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(116,-1854.4158,-169.1735,9.2154,275.7945,0,0,0,0,0,0); // Gang Member spawn AddPlayerClass(60,-2716.4021,195.2331,4.3359,270.2579,0,0,0,0,0,0); // Street Racer spawn AddPlayerClass(299,-2716.4021,195.2331,4.3359,270.2579,0,0,0,0,0,0); // Street Racer spawn AddPlayerClass(298,-2716.4021,195.2331,4.3359,270.2579,0,0,0,0,0,0); // Street Racer spawn AddPlayerClass(233,-2716.4021,195.2331,4.3359,270.2579,0,0,0,0,0,0); // Street Racer spawn AddPlayerClass(247,-1871.0201,-218.3014,18.3750,274.5897, 5, 0, 22, 100, 32, 50); // Biker spawn AddPlayerClass(55,-1871.0201,-218.3014,18.3750,274.5897,0,0,0,0,0,0); // Biker spawn AddPlayerClass(56,-1871.0201,-218.3014,18.3750,274.5897,0,0,0,0,0,0); // Biker spawn AddPlayerClass(248,-1871.0201,-218.3014,18.3750,274.5897,0,0,0,0,0,0); // Biker spawn AddPlayerClass(63,-2666.3130,1418.9774,906.2734,248.8613,0,0,0,0,0,0); // ProstituteSpawn AddPlayerClass(87,-2666.3130,1418.9774,906.2734,248.8613,0,0,0,0,0,0); // ProstituteSpawn AddPlayerClass(246,-2666.3130,1418.9774,906.2734,248.8613,0,0,0,0,0,0); // ProstituteSpawn AddPlayerClass(277,-2023.0736,66.9676,28.4642,264.6785,0,0,0,0,0,0); // Fireworker spawn AddPlayerClass(278,-2023.0736,66.9676,28.4642,264.6785,0,0,0,0,0,0); // Fireworker spawn AddPlayerClass(279,-2023.0736,66.9676,28.4642,264.6785,0,0,0,0,0,0); // Fireworker spawn AddPlayerClass(7,-2026.5653,-96.8660,35.1641,0.9079,0,0,0,0,0,0); // Driver spawn AddPlayerClass(9,-2026.5653,-96.8660,35.1641,0.9079,0,0,0,0,0,0); // Driver spawn AddPlayerClass(17,-2026.5653,-96.8660,35.1641,0.9079,0,0,0,0,0,0); // Driver spawn AddPlayerClass(41,-2026.5653,-96.8660,35.1641,0.9079,0,0,0,0,0,0); // Driver spawn AddPlayerClass(61,-1260.5909,37.9605,14.1394,221.1225,0,0,0,0,0,0); // Pilot spawn AddPlayerClass(10,-1946.3760,559.5967,35.1719,356.5349,0,0,0,0,0,0); // First Civilian spawn AddPlayerClass(11,-1946.3760,559.5967,35.1719,356.5349,0,0,0,0,0,0); // First Civilian spawn AddPlayerClass(20,-1946.3760,559.5967,35.1719,356.5349,0,0,0,0,0,0); // First Civilian spawn AddPlayerClass(27,-1946.3760,559.5967,35.1719,356.5349,0,0,0,0,0,0); // First Civilian spawn AddPlayerClass(28,-1946.3760,559.5967,35.1719,356.5349,0,0,0,0,0,0); // First Civilian spawn AddPlayerClass(40,-2424.3425,336.6029,36.9955,240.9191,0,0,0,0,0,0); // Secound Civilian spawn AddPlayerClass(70,-2424.3425,336.6029,36.9955,240.9191,0,0,0,0,0,0); // Secound Civilian spawn AddPlayerClass(79,-2424.3425,336.6029,36.9955,240.9191,0,0,0,0,0,0); // Secound Civilian spawn AddPlayerClass(91,-2424.3425,336.6029,36.9955,240.9191,0,0,0,0,0,0); // Secound Civilian spawn AddPlayerClass(137,-2424.3425,336.6029,36.9955,240.9191,0,0,0,0,0,0); // Secound Civilian spawn AddPlayerClass(142,-2717.6240,127.4913,5.7783,271.3702,0,0,0,0,0,0); // Third Civilan spawn AddPlayerClass(80,-2717.6240,127.4913,5.7783,271.3702,0,0,0,0,0,0); // Third Civilan spawn AddPlayerClass(172,-2717.6240,127.4913,5.7783,271.3702,0,0,0,0,0,0); // Third Civilan spawn AddPlayerClass(193,-2717.6240,127.4913,5.7783,271.3702,0,0,0,0,0,0); // Third Civilan spawn AddPlayerClass(264,-2717.6240,127.4913,5.7783,271.3702,0,0,0,0,0,0); // Third Civilan spawn AddStaticVehicle(496,-1793.1188,-274.5789,21.4861,0.6531,66,72); AddStaticVehicle(597,-1581.0028,674.3399,6.9580,0.5826,0,1); // SFPolice AddStaticVehicle(597,-1589.4272,674.5446,6.9554,0.4139,0,1); // SFPolice return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid, classid); SetPlayerPos(playerid, 1491.4349,-871.7689,60.0094); SetPlayerFacingAngle(playerid,311.0488); SetPlayerCameraPos(playerid, 1496.0518,-867.3990,60.9751); SetPlayerCameraLookAt(playerid, 1491.4349,-871.7689,60.0094); pClass[playerid] = classid; switch(classid) { case 0,1,2,3,4,5,6,7: { GameTextForPlayer(playerid, "~b~POLICE OFFICER", 3000, 4); } case 8: { GameTextForPlayer(playerid, "~g~ARMY", 3000, 4); } case 9,10,11: { GameTextForPlayer(playerid, "~y~PARAMEDIC", 3000, 4); } case 12,13,14,15,16: { GameTextForPlayer(playerid, "~r~TRIAD", 3000, 4); } case 17,18,19,20,21,22,23: { GameTextForPlayer(playerid, "~r~MAFIA", 3000, 4); } case 24,25,26,27,28,29,30,31,32,33,34,35,36: { GameTextForPlayer(playerid, "~y~GANG MEMBER", 3000, 4); } case 37,38,39,40: { GameTextForPlayer(playerid, "~p~STREET RACER", 3000, 4); } case 41,42,43,44: { GameTextForPlayer(playerid, "~p~BIKER", 3000, 4); } case 45,46,47: { GameTextForPlayer(playerid, "~p~PROSTITUTE", 3000, 4); } case 48,49,50: { GameTextForPlayer(playerid, "~p~FIRE WORKER", 3000, 4); } case 51,52,53,54: { GameTextForPlayer(playerid, "~p~DRIVER", 3000, 4); } case 55: { GameTextForPlayer(playerid, "~w~PILOT", 3000, 4); } case 56,57,58,59,60,61,62,63,64: { GameTextForPlayer(playerid, "~w~CIVIL", 3000, 4); } case 65,66,67,68,69,70: { GameTextForPlayer(playerid, "~w~CIVIL", 3000, 4); } } return 1; } SetPlayerTeamFromClass(playerid, classid) { if(classid == 0||1||2||3||4||5||6||7) { gTeam[playerid] = TEAM_COP; } else if(classid == 8) { gTeam[playerid] = TEAM_ARMY; } else if(classid == 9 ||10 || 11) { gTeam[playerid] = TEAM_PARAMEDIC; } else if(classid == 12||13||14||15||16) { gTeam[playerid] = TEAM_TRIAD; } else if(classid == 17||18||19||20||21||22||23) { gTeam[playerid] = TEAM_MAFIA; } else if(classid == 24||25||26||27||28||29||30||31||32||33||34||35||36) { gTeam[playerid] = TEAM_MEMBER; } else if(classid == 37||38||39||40) { gTeam[playerid] = TEAM_STREET_RACER; } else if(classid == 41||42||43||44) { gTeam[playerid] = TEAM_BIKER; } else if(classid == 45||46||47) { gTeam[playerid] = TEAM_PROSTITUTE; } else if(classid == 48||49||50) { gTeam[playerid] = TEAM_FIREWORKER; } else if(classid == 51||52||53||54) { gTeam[playerid] = TEAM_DRIVER; } else if(classid == 55) { gTeam[playerid] = TEAM_PILOT; } else if(classid == 56||57||58||59||60||61||62||63||64||65||66||67||68||69||70) { gTeam[playerid] = TEAM_CIVIL; } } SetPlayerToTeamColor(playerid) { if(gTeam[playerid] == TEAM_COP) { SetPlayerColor(playerid,TEAM_COP_COLOR); } else if(gTeam[playerid] == TEAM_ARMY) { SetPlayerColor(playerid,TEAM_ARMY_COLOR); } else if(gTeam[playerid] == TEAM_PARAMEDIC) { SetPlayerColor(playerid,TEAM_PARAMEDIC_COLOR); } else if(gTeam[playerid] == TEAM_TRIAD) { SetPlayerColor(playerid,TEAM_TRIAD_COLOR); } else if(gTeam[playerid] == TEAM_MAFIA) { SetPlayerColor(playerid,TEAM_MAFIA_COLOR); } else if(gTeam[playerid] == TEAM_MEMBER) { SetPlayerColor(playerid,TEAM_MEMBER_COLOR); } else if(gTeam[playerid] == TEAM_STREET_RACER) { SetPlayerColor(playerid,TEAM_STREET_RACER_COLOR); } else if(gTeam[playerid] == TEAM_BIKER) { SetPlayerColor(playerid,TEAM_BIKER_COLOR); } else if(gTeam[playerid] == TEAM_PROSTITUTE) { SetPlayerColor(playerid,TEAM_PROSTITUTE_COLOR); } else if(gTeam[playerid] == TEAM_FIREWORKER) { SetPlayerColor(playerid,TEAM_FIREWORKER_COLOR); } else if(gTeam[playerid] == TEAM_DRIVER) { SetPlayerColor(playerid,TEAM_DRIVER_COLOR); } else if(gTeam[playerid] == TEAM_PILOT) { SetPlayerColor(playerid,TEAM_PILOT_COLOR); } else if(gTeam[playerid] == TEAM_CIVIL) { SetPlayerColor(playerid,TEAM_CIVIL_COLOR); } } public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~p~ Welcome to THB CnR server",5000,5); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerToTeamColor(playerid); return 1; }