Cigars and bottles at spawn
#1

I believe I've posted regarding this before, but received no real response, so am posting it again.

My class selection system:

One AddPlayerClass at 0, 0, 3
OnPlayerRequestClass, TogglePlayerSpectating to true to hide the buttons
On a timer (which will be the player's data loading query, this is just a test) show a selectable player-textdraw to select gender
When players select a gender..
pawn Код:
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, false);
..to return to class selection.
Select class - spawn.


Everything works great but there's cigars and bottles at the AddPlayerClass coordinates. Not a major problem, but is this fixable? I assume only Kalcor can fix this.
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Messages In This Thread
Cigars and bottles at spawn - by MP2 - 06.06.2012, 02:28
Re: Cigars and bottles at spawn - by MP2 - 06.06.2012, 02:36
Re: Cigars and bottles at spawn - by MP2 - 06.06.2012, 03:19
Re: Cigars and bottles at spawn - by mprofitt - 06.06.2012, 03:26
Re: Cigars and bottles at spawn - by MP2 - 06.06.2012, 03:29
Re: Cigars and bottles at spawn - by MP2 - 06.06.2012, 03:37
Re: Cigars and bottles at spawn - by ViniBorn - 06.06.2012, 04:08
Re: Cigars and bottles at spawn - by MP2 - 06.06.2012, 04:57

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