04.06.2012, 12:51
Quote:
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try this (I didn't even test it)
Код:
SetPlayerGravity(playerid, Float:gravity) {
#pragma unused playerid
SetGravity(gravity);
return 1;
}
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Also that function just calls "SetGravity". So the only difference between your function and "SetGravity" is that yours is slower, and has a pointless parameter (playerid).


