03.06.2012, 13:16
Код:
public OnPlayerDeath(playerid, killerid, reason) { new score; score = GetPlayerScore(killerid); SetPlayerScore(killerid, score+10); //change 10 to whatever you like new armour; armour = GetPlayerArmour(playerid); SetPlayerArmour(killerid, armour+10); SetPlayerHealth(killerid, 100); return 1; }