related to jumps.
#10

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Originally Posted by Jaxson
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Or you can use a function that checks the certain player's current animation. If the climbing animation is playing apply ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0, 1) (Clears the animation, making the player fall down.) to the subject. For that, you would need a timer. . . 50-100 milliseconds approximately.
Amazing idea. Thank you!

but before making/adding it (thats my problem) how could I define when a player climbs object?

(Also Thanks for every body tried to help)
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Messages In This Thread
related to jumps. - by Youice - 02.06.2012, 14:01
Re: related to jumps. - by Sandiel - 02.06.2012, 14:09
Re: related to jumps. - by Youice - 02.06.2012, 14:14
Re: related to jumps. - by CyNiC - 02.06.2012, 14:18
Re: related to jumps. - by Sandiel - 02.06.2012, 14:21
Re: related to jumps. - by iggy1 - 02.06.2012, 14:25
Re: related to jumps. - by Youice - 02.06.2012, 14:26
Re: related to jumps. - by Jaxson - 02.06.2012, 14:28
Re: related to jumps. - by Sandiel - 02.06.2012, 14:31
Re: related to jumps. - by Youice - 02.06.2012, 14:33

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