02.06.2012, 14:28
Or you can use a function that checks the certain player's current animation. If the climbing animation is playing apply ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0, 1) (Clears the animation, making the player fall down.) to the subject. For that, you would need a timer. . . 50-100 milliseconds approximately.