02.06.2012, 14:26
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Not easily. There's no function for it, but I can imagine a system to do it. The question is, what happens if they go up some stairs and jump down to the top of the object? The ability to climb on objects is determined by their "col" (collision) object - if there is a flat top to the col object below a certain height above the ground, okayers can catch it. If you were to find an invisible object (or try to change the texture on an object to an invisible one) and place that object exactly on top of the first object, players would no longer be able to get on top. Of course, this is insanely hard to do well for the whole of San Andreas.
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Use the velocity function.
- https://sampwiki.blast.hk/wiki/SetPlayerVelocity - https://sampforum.blast.hk/showthread.php?tid=296769 |