related to jumps.
#7

Quote:
Originally Posted by ******
Посмотреть сообщение
Not easily. There's no function for it, but I can imagine a system to do it. The question is, what happens if they go up some stairs and jump down to the top of the object? The ability to climb on objects is determined by their "col" (collision) object - if there is a flat top to the col object below a certain height above the ground, okayers can catch it. If you were to find an invisible object (or try to change the texture on an object to an invisible one) and place that object exactly on top of the first object, players would no longer be able to get on top. Of course, this is insanely hard to do well for the whole of San Andreas.
LOL okay, thank you, it could be hard but still it can be made by using a lot of functions. Any way thank you

Quote:
Originally Posted by CyNiC
Посмотреть сообщение
also Thank you!
Reply


Messages In This Thread
related to jumps. - by Youice - 02.06.2012, 14:01
Re: related to jumps. - by Sandiel - 02.06.2012, 14:09
Re: related to jumps. - by Youice - 02.06.2012, 14:14
Re: related to jumps. - by CyNiC - 02.06.2012, 14:18
Re: related to jumps. - by Sandiel - 02.06.2012, 14:21
Re: related to jumps. - by iggy1 - 02.06.2012, 14:25
Re: related to jumps. - by Youice - 02.06.2012, 14:26
Re: related to jumps. - by Jaxson - 02.06.2012, 14:28
Re: related to jumps. - by Sandiel - 02.06.2012, 14:31
Re: related to jumps. - by Youice - 02.06.2012, 14:33

Forum Jump:


Users browsing this thread: 2 Guest(s)