how to destroy neons at vehicle death? not working..., also how to make destroyvehicle unoccupied..
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Originally Posted by irinel1996
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Don't use PVars, make a global variable for all vehicles, for example new neonOne[MAX_VEHICLES]; and when you create the neon just use neonOne[vehicleid] = CreateObject(.....);, and DestroyObject(neonOne[vehicleid]); where you wish.
WTFFFFFFFFFFFFFF i get about 60 errors in my pawn when i do this? :O WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

thsi definitely NOT gonna work mate
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