02.06.2012, 12:08
This will terminate your server honestly.
I think you don't realize that OnPlayerUpdate calls more then once in a second. There this will waste so much memory (afaik with that loop). This is a infinite loop lol.
pawn Код:
public OnPlayerUpdate(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
if(IsPlayerInRangeOfPoint(i, 6, partyX, partyY, partyZ))
{
PplJoinParty++;
}
return 1;
}