02.06.2012, 10:54
inside OnPlayerSpawn(playerid)
use:
EDIT:fixed
use:
pawn Код:
switch(GetPlayerSkinID(playerid))
{
case /* first class i.e. skin id */: { SetPlayerColour(playerid, /*color code for first skin class */); }
case /* second class */: { SetPlayerColour(playerid, /*color code for first second class */); }
case /* third class */: { SetPlayerColour(playerid, /*color code for first third class */); }
}
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