01.06.2012, 16:25
Quote:
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if(strcmp(cmd, "/lock", true) == 0)
{ if(PlayerConnected(playerid)) #pragma unused params new engine, lights, alarm, doors, bonnet, boot, objective, string[128]; if(Player[playerid][PlayerCarModel] > 0) { if(IsPlayerInRangeOfVehicle(playerid, Player[playerid][CarLinkID], 10)) { if(Player[playerid][CarLinkID] > 0) { if(Player[playerid][LockedCar] == 0) { Player[playerid][LockedCar] = 1; format(string, sizeof(string), "%s has locked their vehicle"); NearByMessage(playerid, PURPLE, string); for(new i = 0; i < MAX_PLAYERS; i++) { if(i != playerid) { GetVehicleParamsEx(Player[playerid][CarLinkID], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(Player[playerid][CarLinkID], engine, lights, alarm, 1, bonnet, boot, 0); } } return 1; } else { Player[playerid][LockedCar] = 0; format(string, sizeof(string),"%s has unlocked their vehicle"); NearByMessage(playerid, PURPLE, string); for(new i = 0; i < MAX_PLAYERS; i++) { GetVehicleParamsEx(Player[playerid][CarLinkID], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(Player[playerid][CarLinkID], engine, lights, alarm, 0, bonnet, boot, 0); } } } else { SendClientMessage(playerid, WHITE, "You do not own a car"); } } else { SendClientMessage(playerid, WHITE, "You are not near any of your vehicles"); } } return 1; } |


