Auto Kick Issue
#1

Basically, I've made 3 Dialogs
Dialog ID 1 - Login,
Dialog ID 2 - Register,
Dialog ID 111 - Terms and Roles
When I press on the 'case 1' button of the Dialog 1111 It kicks me out of the server as in the stated picture.
I want to know why do I prolly get kicked without anything related.



pawn Код:
if(dialogid == 1111) // Terms and Roles
    {
        if(response) //BUTTON 1
        {
        if(gPlayerAccount[playerid] == 1)
        {
        DisplayDialogForPlayer(playerid, 1);
        SendClientMessage(playerid, COLOR_YELLOW, "{248B10}Database: {FFFFFF}This player-file is loading, please login.");
        }
        else
        {
        DisplayDialogForPlayer(playerid, 2);
        SendClientMessage(playerid, COLOR_YELLOW, "{248B10}Database: {FFFFFF}We do not have an account by this name to be loaded, please register to proceed to our Tutorial.");
        }

    }
        else
        {
        SendClientMessage(playerid, 0xFF0000FF, "You rejected our Terms and Roles and have been kicked as a result.");
        Kick(playerid);
        }
    }
pawn Код:
if(dialogid == 2) //REGISTER
    {
        if(gPlayerLogged[playerid] == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "SERVER: You are already logged in.");
            return 1;
        }
        if(response)
        {
            if(strlen(inputtext) >= 50)
            {
                DisplayDialogForPlayer(playerid, 2); //register
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: Password is too long.");
                return 0;
            }
            new sendername[MAX_PLAYER_NAME];
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new namestring = strfind(sendername, " ", true);
            if(namestring == -1)
            {
                SendClientMessage(playerid, COLOR_YELLOW, "Your name must be in the Firstname_Lastname format.");
                Kick(playerid);
                return 1;
            }
            else
            {
                if(!strlen(inputtext))
                {
                    DisplayDialogForPlayer(playerid, 2); //register
                    SendClientMessage(playerid, COLOR_WHITE, "SERVER: You must enter a password.");
                    return 1;
                }
                new string[MAX_STRING];
                format(string, sizeof(string), SAVE_USERS, sendername);
                if(dini_Exists(string))
                {
                    SendClientMessage(playerid, COLOR_YELLOW, "That name is already taken, please choose a different one.");
                    return 1;
                }
                new tmppass[64];
                strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
                Encrypt(tmppass);
                OnPlayerRegister(playerid,tmppass);
                OnPlayerLogin(playerid,tmppass);
                gPlayerAccount[playerid] = 1;
                gPlayerSpawned[playerid] = 1;
                new stringno2[256];
                for (new i = 0; i < sizeof(CounterInfo); i++)
                {
                    CounterInfo[i][Registers] = CounterInfo[i][Registers]+1;
                    format(stringno2,sizeof(stringno2),"{248B10}Database: {FFFFFF}This account has been registered and saved to our database player-files.");
                    SendClientMessage(playerid, COLOR_YELLOW, stringno2);
                }
                OnCounterUpdate();
            }
        }
        else
        {
            DisplayDialogForPlayer(playerid, 2); //register
        }
    }
pawn Код:
if(dialogid == 1) //LOGIN
    {
        if(gPlayerLogged[playerid] == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "SERVER: You are already logged in.");
            return 1;
        }
        if(response)
        {
            if(!strlen(inputtext))
            {
                DisplayDialogForPlayer(playerid, 1); //login
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: You must enter a password.");
                return 1;
            }
            if(strlen(inputtext) >= 50)
            {
                DisplayDialogForPlayer(playerid, 1); //login
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: Password is too long.");
                return 0;
            }
            new tmppass[64];
            //Store Player ID & TMP pass in echo to find string used to crash server
            new playername[MAX_PLAYER_NAME];
            strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
            GetPlayerName(playerid, playername, sizeof(playername));
            Encrypt(tmppass);
            OnPlayerLogin(playerid,tmppass);
        }
        else
        {
            DisplayDialogForPlayer(playerid, 1); //login
        }
    }
Reply


Messages In This Thread
Auto Kick Issue - by iFederal - 30.05.2012, 01:23
Re: Auto Kick Issue - by Jonny5 - 30.05.2012, 01:37
Re: Auto Kick Issue - by iFederal - 30.05.2012, 01:41
Re: Auto Kick Issue - by ReneG - 30.05.2012, 01:44
Re: Auto Kick Issue - by iFederal - 30.05.2012, 01:47
Re: Auto Kick Issue - by ReneG - 30.05.2012, 01:52
Re: Auto Kick Issue - by iFederal - 30.05.2012, 02:01

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