29.05.2012, 17:04
Hello forum members,
Recently i have switched from the DINI file system to the YINI system after much convincing. So far i have found this system very similar and easy to use and i have decided to experiment. I have a player info enum in my gamemode,
I have successfully set up the saving and loading of the first 5 items in the Info enum, however i want to include a way of saving a players weapons aswell. Enum Description: pWep1 is the weapon id and pWep1a is the ammo of weapon 1. I have never set up a way of saving and loading a players weapons and i am hoping that someone can help me to create a way. If anyone can help i would appreciate it.
Recently i have switched from the DINI file system to the YINI system after much convincing. So far i have found this system very similar and easy to use and i have decided to experiment. I have a player info enum in my gamemode,
Code:
enum Info { pPass, pMoney, pHealth, pArmour, pScore, pKills, pDeaths, pWep1, pWep1a, pWep2, pWep2a, pWep3, pWep3a, pWep4, pWep4a, pWep5, pWep5a, pWep6, pWep6a, pWep7, pWep7a, pWep8, pWep8a, pWep9, pWep9a, pWep10, pWep10a, pWep11, pWep11a, pWep12, pWep12a } new PlayerInfo[MAX_PLAYERS][Info];