script line that 'talks' for a player?
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Originally Posted by Ariehh
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Hello,

I have a filterscript in my server that enables your vehicle getting auto repaired if damage <350.
you can disable this with the command /ar

now, i want to make a demolition derby in the blood bowl stadium.
and a demolition derby is about crashing into other people and get them damage.
but with my filterscript you're not able do destroy a car when someone is inside.

does anyone know a line of script that can actually 'talk' for the player so when the player enters interior 15 (the blood bowl arena) the script automaticly 'says' /ar?
and maybe if you leave interior 15 the script says it again? to enable the autorepair again?


(sorry for bad english)
I don't know if that is able, but you could make a cmd like /dd to enter the destruction derby and then you will just place averything that should happend in there (so if you want to enable car destruction you could make a function in on car takedmg or something (just take the things that is in the cmd /ar and place them in /dd cmd))
Sorry if you didn't understand what i wrote xD
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Messages In This Thread
script line that 'talks' for a player? - by Ariehh - 29.05.2012, 08:10
Re: script line that 'talks' for a player? - by Ranama - 29.05.2012, 08:18
Re: script line that 'talks' for a player? - by Ariehh - 29.05.2012, 08:39
Re: script line that 'talks' for a player? - by milanosie - 29.05.2012, 09:41
Re: script line that 'talks' for a player? - by Ariehh - 29.05.2012, 09:53
Re: script line that 'talks' for a player? - by Vince - 29.05.2012, 10:00
Re: script line that 'talks' for a player? - by Ariehh - 29.05.2012, 10:19
Re: script line that 'talks' for a player? - by iggy1 - 29.05.2012, 10:23
Re: script line that 'talks' for a player? - by Ariehh - 29.05.2012, 10:40
Re: script line that 'talks' for a player? - by iggy1 - 29.05.2012, 10:55

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