anti-jump for roleplay
#5

Block every jump

pawn Код:
//OnPlayerKeyStateChange
if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP))
{
    new Float:VBPos[3];
    GetPlayerPos(playerid,VBPos[0],VBPos[1],VBPos[2]);
    SetPlayerPos(playerid,VBPos[0],VBPos[1],VBPos[2]);
}
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Messages In This Thread
anti-jump for roleplay - by TheDiscussionCafe - 29.05.2012, 00:54
Re: anti-jump for roleplay - by DaRealShazz - 29.05.2012, 00:57
Re: anti-jump for roleplay - by TheDiscussionCafe - 29.05.2012, 01:03
Re: anti-jump for roleplay - by MP2 - 29.05.2012, 01:06
Re: anti-jump for roleplay - by ViniBorn - 29.05.2012, 01:08
Re: anti-jump for roleplay - by CptK - 29.05.2012, 04:10
Re: anti-jump for roleplay - by MP2 - 29.05.2012, 09:10
Re: anti-jump for roleplay - by Gangs_Rocks - 29.05.2012, 10:01
Re: anti-jump for roleplay - by Gangster-rocks - 29.05.2012, 10:04
Re: anti-jump for roleplay - by MP2 - 29.05.2012, 13:14

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