28.05.2012, 14:51
Thanks for your comments so far.
Libraries usually are added to the main gamemode. Here, the gamemode is added to the libraries. The subgamemode files usually are one include file, all registered files can be loaded dynamically by the engine without needing a restart.
They could even be launched as a filterscript by altering the loader a bit, so the whole engine/library runs for itself without any compiled gamemode data.
Libraries usually are added to the main gamemode. Here, the gamemode is added to the libraries. The subgamemode files usually are one include file, all registered files can be loaded dynamically by the engine without needing a restart.
They could even be launched as a filterscript by altering the loader a bit, so the whole engine/library runs for itself without any compiled gamemode data.