28.05.2012, 09:35 
	
	
	
		hmm as far as i see you every time check if the player HASDRUGS, but i dont see ANYwhere that it actually sets teh HASDRUGS to 1, i only see  pInfo[playerid][HASWEED] = 1;
pInfo[playerid][PLANTID] = 1759;
so the HASDRUGS stays 0, maybe you should do this:
that should work i think, also if this isnt the point you wanna fix then explain what you want to fix  
	
	
	
	
pInfo[playerid][PLANTID] = 1759;
so the HASDRUGS stays 0, maybe you should do this:
pawn Код:
COMMAND:buydrugs(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
if(pInfo[playerid][HASDRUGS] == 0 && IsPlayerInRangeOfPoint(playerid, 1.0, -1136.4224,-2861.4194,270.5641))
{
pInfo[playerid][HASWEED] = 1;
pInfo[playerid][PLANTID] = 1759;
pInfo[playerid][HASDRUGS] = 1;
}
if(pInfo[playerid][HASDRUGS] == 0 && IsPlayerInRangeOfPoint(playerid, 1.0, -1140.2141,-2862.9775,270.5641))
{
pInfo[playerid][HASCRACK] = 1;
pInfo[playerid][PLANTID] = 1712;
pInfo[playerid][HASDRUGS] = 1;
}
else
{
SendClientMessage(playerid, 0xFFFFFF,"you all ready own some drugs");
}
return 1;
}
 
	

