Press "enter" to /enter a building.
#6

Код:
if(strcmp(cmd, "/enter", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
		{
		
		  for (i=0; i<MAX_FAMILY; i++)
		  {
		  if (FamilyInfo[i][FamilyExt][0] != 0.0 && FamilyInfo[i][FamilyInt][0] != 0.0)
		    {
		    if (PlayerToPoint(2, playerid, FamilyInfo[i][FamilyExt][0], FamilyInfo[i][FamilyExt][1], FamilyInfo[i][FamilyExt][2]))
		      {
		      SetPlayerInterior(playerid, FamilyInfo[i][FamilyHQ]);
		      SetPlayerPos(playerid, FamilyInfo[i][FamilyInt][0], FamilyInfo[i][FamilyInt][1], FamilyInfo[i][FamilyInt][2]);
		      SetPlayerFacingAngle(playerid, FamilyInfo[i][FamilyInt][3]);
		      }
		    }
		  }
		
			for(i = 0; i < sizeof(ApartmentInfo); i++)
			{
				if (PlayerToPoint(3, playerid,ApartmentInfo[i][aEntrancex], ApartmentInfo[i][aEntrancey], ApartmentInfo[i][aEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPapptkey] >= 0 || ApartmentInfo[i][aLock] == 0)
					{
						SetPlayerVirtualWorld(playerid,ApartmentInfo[i][aVirtualWorld]);
						SetPlayerInterior(playerid,ApartmentInfo[i][aInt]);
						SetPlayerPos(playerid,ApartmentInfo[i][aExitx],ApartmentInfo[i][aExity],ApartmentInfo[i][aExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
						PlayerInfo[playerid][pVirtualWorld] = ApartmentInfo[i][aVirtualWorld];
						PlayerInfo[playerid][pInt] = ApartmentInfo[i][aInt];
						PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
					}
				}
			}
			for(i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
					}
				}
			}
			for(i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(!IsACop(playerid) && i == 3)
					{
					  SendClientMessage(playerid, COLOR_GREY, "  Cops only!");
					  return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
								return 1;
							}
							SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							//OnPropUpdate();
							SaveSQLBizz(i+1);
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			for(i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
							  PaintballPlayers ++;
							  PlayerPaintballing[playerid] = 1;
							  new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
							  PlayerKarting[playerid] = 1;
							  SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in an ATV Race, grab a Kart.");
							}
							else
							{
							  return 1;
							}
							SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							//OnPropUpdate();
							SaveSQLSBizz(i+1);
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
		}
		return 1;
	}
Quote:
Originally Posted by yom
No one checks them topics, and its only midly GF related.
Reply


Messages In This Thread
Press "enter" to /enter a building. - by .:*Starstrike*:. - 05.12.2008, 20:45
Re: Press "enter" to /enter a building. - by Pawel_Shark - 05.12.2008, 20:49
Re: Press "enter" to /enter a building. - by .:*Starstrike*:. - 05.12.2008, 20:50
Re: Press "enter" to /enter a building. - by Pawel_Shark - 05.12.2008, 20:52
Re: Press "enter" to /enter a building. - by yom - 05.12.2008, 20:53
Re: Press "enter" to /enter a building. - by .:*Starstrike*:. - 05.12.2008, 20:54
Re: Press "enter" to /enter a building. - by Pawel_Shark - 05.12.2008, 21:00
Re: Press "enter" to /enter a building. - by Unte99 - 01.08.2010, 22:47
Re: Press "enter" to /enter a building. - by Daren_Jacobson - 02.08.2010, 01:24

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