05.12.2008, 20:54
Код:
if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for (i=0; i<MAX_FAMILY; i++) { if (FamilyInfo[i][FamilyExt][0] != 0.0 && FamilyInfo[i][FamilyInt][0] != 0.0) { if (PlayerToPoint(2, playerid, FamilyInfo[i][FamilyExt][0], FamilyInfo[i][FamilyExt][1], FamilyInfo[i][FamilyExt][2])) { SetPlayerInterior(playerid, FamilyInfo[i][FamilyHQ]); SetPlayerPos(playerid, FamilyInfo[i][FamilyInt][0], FamilyInfo[i][FamilyInt][1], FamilyInfo[i][FamilyInt][2]); SetPlayerFacingAngle(playerid, FamilyInfo[i][FamilyInt][3]); } } } for(i = 0; i < sizeof(ApartmentInfo); i++) { if (PlayerToPoint(3, playerid,ApartmentInfo[i][aEntrancex], ApartmentInfo[i][aEntrancey], ApartmentInfo[i][aEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPapptkey] >= 0 || ApartmentInfo[i][aLock] == 0) { SetPlayerVirtualWorld(playerid,ApartmentInfo[i][aVirtualWorld]); SetPlayerInterior(playerid,ApartmentInfo[i][aInt]); SetPlayerPos(playerid,ApartmentInfo[i][aExitx],ApartmentInfo[i][aExity],ApartmentInfo[i][aExitz]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pVirtualWorld] = ApartmentInfo[i][aVirtualWorld]; PlayerInfo[playerid][pInt] = ApartmentInfo[i][aInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Cops only!"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; //OnPropUpdate(); SaveSQLBizz(i+1); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } for(i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(SBizzInfo[i][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(i == 10) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } else if(i == 11) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in an ATV Race, grab a Kart."); } else { return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbProducts]--; SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i); printf("%s", string); PayLog(string); //OnPropUpdate(); SaveSQLSBizz(i+1); } } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } } return 1; }
Quote:
Originally Posted by yom
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