27.05.2012, 18:42
I believe this will work:
But the player will be de-synced while holding KEY_FIRE.
pawn Код:
public OnPlayerUpdate(playerid)
{
new model == GetVehicleModel(GetPlayerVehicleID(playerid));
new keys, leftright, updown;
GetPlayerKeys(playerid, keys, leftright, updown);
if(model == FIRETRUCK_MODEL && keys & KEY_FIRE) return 0; // Prevent updates
return 1;
}