Open subgamemode developement. What do you think?
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Originally Posted by playbox12
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Sounds interesting, but I'm rather interested in the technical part behind it rather than to be developing a so called sub gamemode. Who knows though, however, isn't this just basically expanding the native functions and features in SAMP? (that is my understanding, perhaps a better explanation). Got to say you got me a bit excited.
Same for me, Im not a good gamemode developer, but love the technical part. I was scripting for about a year before having any playable results, but didnt loose my motivation
With that kind of developement I could mostly keep my focus on the engine, while more skilled gamemode designers take over the playable part.
A samp expanion is a quite good explanation of this, infact I planned to release it as some kind of expansion first, until i decided to make it my own project.
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