Trunk system.
#3

It's here:

pawn Code:
stock TrunkXY(playerid, &Float:x2, &Float:y2, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x2, y2, a);
    GetPlayerFacingAngle(playerid, a);
    if(GetPlayerVehicleID(playerid))
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    }
    x2 += (distance * floatsin(-a+180, degrees));
    y2 += (distance * floatcos(-a+180, degrees));
   
    SetPlayerCheckpoint(playerid, x2, y2, a, 1.0);
}
In the stock..
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Messages In This Thread
Checkpoint help - by iGetty - 27.05.2012, 16:22
Re: Trunk system. - by vvhy - 27.05.2012, 17:18
Re: Trunk system. - by iGetty - 27.05.2012, 17:40
Re: Trunk system. - by saiberfun - 27.05.2012, 17:48
Re: Trunk system. - by iGetty - 27.05.2012, 18:02
Re: Trunk system. - by ReneG - 27.05.2012, 18:33
Re: Trunk system. - by iGetty - 27.05.2012, 18:41
Re: Trunk system. - by iGetty - 27.05.2012, 18:57
Re: Trunk system. - by ReneG - 27.05.2012, 19:08
Re: Trunk system. - by iGetty - 27.05.2012, 19:13

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