27.05.2012, 17:31
Dunno how to help but here, I indented the code for others to help
code:
code:
pawn Код:
#include < a_samp >
#include < a_npc >
#define MAX_MINIGUNS 5
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
new
mgun[ MAX_MINIGUNS ]
,minigunnum = 0
,vehhasminigun[ MAX_VEHICLES ]
,laser[ MAX_PLAYERS ]
;
#define PUB:%1(%2) forward %1(%2); public %1(%2)
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
public OnFilterScriptInit( )
{
for( new i = 0; i < MAX_VEHICLES; ++i )
vehhasminigun[ i ] = 0;
SetTimer( "check", 5000, 1 );
SetTimer( "loop", 500, 1 );
print( "Miniguns on tanks by Mean loaded." );
return 1;
}
PUB:check( )
{
for( new i = 0; i < MAX_VEHICLES; ++i )
{
new model = GetVehicleModel( i );
if( model == 411 )
{
if( vehhasminigun[ i ] == 0 )
{
vehhasminigun[ i ] = 1;
mgun[ minigunnum ] = CreateObject( 2985, 0, 0, 0, 0, 0, 0 );
AttachObjectToVehicle( mgun[ minigunnum ], i, -0.499999, -1.864998, -0.609999, 0.000000, 0.000000, -90.0); //Object Model: 2985 |
minigunnum ++;
}
}
}
return 1;
}
PUB:loop( )
{
for( new i = 0; i < MAX_PLAYERS; ++i )
{
if( IsPlayerConnected( i ) )
{
new vehicleid = GetPlayerVehicleID( i );
new model = GetVehicleModel( vehicleid );
if( model == 411 )
{
new
keys
,ud
,lr;
GetPlayerKeys( i, keys, ud, lr );
if( keys & (512) )
{
laser[ i ] = CreateObject( 19084, 0.75, 3.84, 0.86, 0.00, 0.00, 92.61 );
AttachObjectToVehicle( laser[ i ], vehicleid, -0.499999, -1.864998, 0.514999, 0.000000, 0.000000, -90.0); //Object Model: 19084 |
PlayerPlaySound( i, 1135, 0.0, 0.0, 0.0 );
SetTimerEx( "destroy", 250, 0, "i", i );
new
Float:x
,Float:y
,Float:z
,Float:x2
,Float:y2
;
GetPlayerPos( i, x2, y2, z );
#pragma unused x2
#pragma unused y2
GetXYInFrontOfPlayer( i, x, y, 5.0 );
for( new u = 0; u < MAX_PLAYERS; ++u )
{
if( IsPlayerInRangeOfPoint( u, 6.0, x, y, z ) && u != i )
{
new Float:hp;
GetPlayerHealth( u, hp );
SetPlayerHealth( u, hp - 20 );
PlayerPlaySound( u, 1135, 0.0, 0.0, 0.0 );
if( hp < 1 )
CallLocalFunction( "OnPlayerDeath", "ddd", u, i, 38 );
}
}
}
}
}
}
return 1;
}
PUB:destroy( i )
{
RemovePlayerAttachedObject( i, 0 );
DestroyObject( laser[ i ] );
return 1;
}
public OnPlayerDeath( playerid, killerid, reason )
{
// Paste your OnPlayerDeath here!
return 1;
}