Need a little help
#6

Dunno how to help but here, I indented the code for others to help
code:
pawn Код:
#include < a_samp >
#include < a_npc >

#define MAX_MINIGUNS 5
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
new
mgun[ MAX_MINIGUNS ]
,minigunnum = 0
,vehhasminigun[ MAX_VEHICLES ]
,laser[ MAX_PLAYERS ]
;

#define PUB:%1(%2) forward %1(%2); public %1(%2)

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    GetPlayerFacingAngle(playerid, a);
    if (GetPlayerVehicleID(playerid))
   
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
       
    }
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
}

public OnFilterScriptInit( )
{
    for( new i = 0; i < MAX_VEHICLES; ++i )
    vehhasminigun[ i ] = 0;
    SetTimer( "check", 5000, 1 );
    SetTimer( "loop", 500, 1 );
    print( "Miniguns on tanks by Mean loaded." );
    return 1;
}

PUB:check( )
{
    for( new i = 0; i < MAX_VEHICLES; ++i )
    {
        new model = GetVehicleModel( i );
        if( model == 411 )
        {
            if( vehhasminigun[ i ] == 0 )
            {
                vehhasminigun[ i ] = 1;
                mgun[ minigunnum ] = CreateObject( 2985, 0, 0, 0, 0, 0, 0 );
                AttachObjectToVehicle( mgun[ minigunnum ], i, -0.499999, -1.864998, -0.609999, 0.000000, 0.000000, -90.0); //Object Model: 2985 |
                minigunnum ++;
               
            }
           
        }
       
    }
    return 1;
}

PUB:loop( )
{
    for( new i = 0; i < MAX_PLAYERS; ++i )
    {
        if( IsPlayerConnected( i ) )
        {
            new vehicleid = GetPlayerVehicleID( i );
            new model = GetVehicleModel( vehicleid );
            if( model == 411 )
            {
                new
                keys
                ,ud
                ,lr;
               
                GetPlayerKeys( i, keys, ud, lr );
                if( keys & (512) )
                {
                    laser[ i ] = CreateObject( 19084, 0.75, 3.84, 0.86, 0.00, 0.00, 92.61 );
                    AttachObjectToVehicle( laser[ i ], vehicleid, -0.499999, -1.864998, 0.514999, 0.000000, 0.000000, -90.0); //Object Model: 19084 |
                    PlayerPlaySound( i, 1135, 0.0, 0.0, 0.0 );
                    SetTimerEx( "destroy", 250, 0, "i", i );
                   
                    new
                    Float:x
                    ,Float:y
                    ,Float:z
                    ,Float:x2
                    ,Float:y2
                    ;
                    GetPlayerPos( i, x2, y2, z );
                    #pragma unused x2
                    #pragma unused y2
                    GetXYInFrontOfPlayer( i, x, y, 5.0 );
                    for( new u = 0; u < MAX_PLAYERS; ++u )
                    {
                        if( IsPlayerInRangeOfPoint( u, 6.0, x, y, z ) && u != i )
                        {
                            new Float:hp;
                            GetPlayerHealth( u, hp );
                            SetPlayerHealth( u, hp - 20 );
                            PlayerPlaySound( u, 1135, 0.0, 0.0, 0.0 );
                           
                            if( hp < 1 )
                            CallLocalFunction( "OnPlayerDeath", "ddd", u, i, 38 );
                        }
                    }
                }
            }
        }
    }
    return 1;
}

PUB:destroy( i )
{
    RemovePlayerAttachedObject( i, 0 );
    DestroyObject( laser[ i ] );
    return 1;
}

public OnPlayerDeath( playerid, killerid, reason )
{
    // Paste your OnPlayerDeath here!
    return 1;
}
Reply


Messages In This Thread
Need a little help - by Opah - 27.05.2012, 02:35
Re: Need a little help - by Aira - 27.05.2012, 06:58
Re: Need a little help - by MP2 - 27.05.2012, 08:57
Re: Need a little help - by Opah - 27.05.2012, 12:16
Re: Need a little help - by Luis- - 27.05.2012, 16:56
Re: Need a little help - by Gangs_Rocks - 27.05.2012, 17:31
Re: Need a little help - by Opah - 27.05.2012, 20:26
Re: Need a little help - by Opah - 30.05.2012, 20:19

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