Anything wrong with this method of saving stats?
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Originally Posted by VincentDunn
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I've never tried it that way, but if it works for you then by all means use it.

I'd rather use foreach and call the saving function that way, or check if the player is connected in the loop, otherwise you'll most likely get blank-named .ini files.
Well, OnPlayerDisconnect, it checks if they're logged in before saving their stats. As to the saving function, I don't have one, lol, it's all done OnPlayerDisconnect.

But I appreciate the input!
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Messages In This Thread
Anything wrong with this method of saving stats? - by 2KY - 27.05.2012, 02:05
Re: Anything wrong with this method of saving stats? - by ReneG - 27.05.2012, 02:09
Re: Anything wrong with this method of saving stats? - by 2KY - 27.05.2012, 02:10
Re: Anything wrong with this method of saving stats? - by ReneG - 27.05.2012, 02:13
Re: Anything wrong with this method of saving stats? - by 2KY - 27.05.2012, 02:15
Re: Anything wrong with this method of saving stats? - by mprofitt - 27.05.2012, 02:34
Re: Anything wrong with this method of saving stats? - by JhnzRep - 27.05.2012, 05:44

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