26.05.2012, 18:00
(
Последний раз редактировалось Marricio; 08.06.2013 в 15:24.
)
Introduction
After watching people asking help for movable gates, since it can be pretty hard to understand for new scripters, i decided to make this filterscript.
Features
Video
[ame]http://www.youtube.com/watch?v=-bvoOXBNUI4[/ame]
Installation
I placed +1.5 so the object 980 adjusts to the floor, if you don't use 980 and the object isn't adjusted to the floor, try adding or removing meters in coords Z of the object.
Create a new folder called "Gates" in scriptfiles (if you don't add it the gates won't save).
NOTE: The script needs Dini.inc made by Dracoblue and ZCMD made by Zeex, you can find it in his page. Search in ******.
Download
Pastebin
Credits
Zeex - ZCMD
Dracoblue - Dini
Marricio - Creator
After watching people asking help for movable gates, since it can be pretty hard to understand for new scripters, i decided to make this filterscript.
Features
- You can place a password, so players can open and close it also.
- Its dynamic, you can see who placed it and different gate ids.
- It includes a saving system (Requires Dini.inc)
- RCON admin or owner can remove the gate.
pawn Код:
/placegate
/gopen
/gclose
/removegate
/gateinfo
// 5 commands in total.
[ame]http://www.youtube.com/watch?v=-bvoOXBNUI4[/ame]
Installation
pawn Код:
#define GATE_OBJECT 980
pawn Код:
GateInfo[i][gZ] = z+1.5; // comment the +1.5 if you're not using object 980.
Create a new folder called "Gates" in scriptfiles (if you don't add it the gates won't save).
NOTE: The script needs Dini.inc made by Dracoblue and ZCMD made by Zeex, you can find it in his page. Search in ******.
Download
Pastebin
Credits
Zeex - ZCMD
Dracoblue - Dini
Marricio - Creator