24.05.2012, 11:56
This should have it all fixed:
Best regards,
Jesse
pawn Код:
#include <a_samp>
#include <ZCMD>
CMD:teles(playerid, params[])
{
ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_LIST, "Teleport Selection", "Los Santos\nSan Fierro\nLas Venturas\nAircraft Carrier\nMount Chilliad\nPig Pen\nShamal\nJefferson Motel\nLSPD\nSFPD\nLVPD\nBinco\nArea 69\nAndromada\nLos Santos Airport\nO.G Loc's\nLiberty City(outside)(buggy)\nBank\n Liberty City(inside)\nLS Atrium\nSherman Damn\n8-Track\nBloodbowl\nDirt Track\nKickstart\nVice Stadium\nStar Tower\nVehicle Basketball", "Select", "Cancel");
return 1;
}
CMD:weapons(playerid, params[])
{
ShowPlayerDialog(playerid, 1338, DIALOG_STYLE_LIST, "Weapon Selection", "Deagle\nAK47\nM4\nMP5\nUZI\nTEC9\nBrass knuckles","Select","Cancel");
return 1;
}
CMD:vehicle(playerid, params[])
{
ShowPlayerDialog(playerid, 1339, DIALOG_STYLE_LIST, "Vehicle Selection", "HotRingRacer\nTractor\nElegy\nDumper\nHydra\nHunter\nStuntPlane\nHotKnife\nBullet\nNrg-500\nHotDogVan\nGoCart\nBandito","Select","Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 1337:
{
if (!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1;
}
switch(listitem)
{
case 0:
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 2498.5615,-1669.9823,13.3442);
return 1;
}
case 1:
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, -2900.9683,464.0657,4.9141);
return 1;
}
case 2:
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, 2000.7534,1529.9393,14.6223);
return 1;
}
case 3:
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, -1310.8959,499.1293,18.2344);
return 1;
}
case 4:
{
SetPlayerInterior (playerid, 0);
SetPlayerPos(playerid, -2321.5945,-1636.9006,483.7031);
return 1;
}
case 5:
{
SetPlayerInterior(playerid, 2);
SetPlayerPos(playerid, 1204.809936,-11.586799,1000.921875);
return 1;
}
case 6:
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1.808619,32.384357,1199.593750);
return 1;
}
case 7:
{
SetPlayerInterior(playerid, 15);
SetPlayerPos(playerid, 2215.454833,-1147.475585,1025.796875);
return 1;
}
case 8:
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 246.783996,63.900199,1003.640625);
return 1;
}
case 9:
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
return 1;
}
case 10:
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971,169.350997,1007.171875);
return 1;
}
case 11:
{
SetPlayerInterior(playerid, 15);
SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
return 1;
}
case 12:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 214.3151,1871.5281,13.1406);
return 1;
}
case 13:
{
if (GetPlayerInterior(playerid == 0))
{
SetPlayerInterior(playerid, 9);
SetPlayerPos(playerid, 315.745086,984.969299,1958.919067);
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, "I wouldn't suggest skydiving, as your in an interior");
}
return 1;
}
case 14:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2096.8315,-2454.4473,13.5469);
return 1;
}
case 15:
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 513.882507,-11.269994,1001.565307);
return 1;
}
case 16:
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, -729.276000,503.086944,1371.971801);
return 1;
}
case 17:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2315.952880,-1.618174,26.742187);
return 1;
}
case 18:
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, -794.806396,497.738037,1376.195312);
return 1;
}
case 19:
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);
return 1;
}
case 20:
{
SetPlayerInterior(playerid, 17);
SetPlayerPos(playerid, -959.564392,1848.576782,9.000000);
return 1;
}
case 21:
{
SetPlayerInterior(playerid, 7);
SetPlayerPos(playerid, -1398.065307,-217.028900,1051.115844);
return 1;
}
case 22:
{
SetPlayerInterior(playerid, 15);
SetPlayerPos(playerid, -1398.103515,937.631164,1036.479125);
return 1;
}
case 23:
{
SetPlayerInterior(playerid, 4);
SetPlayerPos(playerid, -1444.645507,-664.526000,1053.572998);
return 1;
}
case 24:
{
SetPlayerInterior(playerid, 14);
SetPlayerPos(playerid, -1465.268676,1557.868286,1052.531250);
return 1;
}
case 25:
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, -1401.829956,107.051300,1032.273437);
return 1;
}
case 26:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1544.9849,-1353.7681,329.4735);
return 1;
}
case 27:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 3362.55, -1522.44, 323.67);
return 1;
}
}
}
case 1338:
{
if (!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1;
}
switch(listitem)
{
case 0:
{
GivePlayerWeapon(playerid, 24, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a deagle!");
return 1;
}
case 1:
{
GivePlayerWeapon(playerid, 30, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a AK47!");
return 1;
}
case 2:
{
GivePlayerWeapon(playerid, 31, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a M4!");
return 1;
}
case 3:
{
GivePlayerWeapon(playerid, 29, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a MP5!");
return 1;
}
case 4:
{
GivePlayerWeapon(playerid, 28, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a UZI!");
return 1;
}
case 5:
{
GivePlayerWeapon(playerid, 32, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a TEC9!");
return 1;
}
case 6:
{
GivePlayerWeapon(playerid, 34, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have recieved a Sniper Rifle!");
return 1;
}
case 7:
{
GivePlayerWeapon(playerid, 1, 9999);
SendClientMessage(playerid, 0xFF9900AA, "You have revieved Brass Knuckles!");
return 1;
}
}
}
case 1339:
{
new Float:x, Float:y, Float:z;
if (!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1;
}
switch(listitem)
{
case 0:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(494,x-3.0,y,z,0.0,1,1,300);
}
case 1:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(431,x-3.0,y,z,0.0,1,1,300);
}
case 2:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(562,x-3.0,y,z,0.0,1,1,300);
}
case 3:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(406,x-3.0,y,z,0.0,1,1,300);
}
case 4:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(520,x-3.0,y,z,0.0,1,1,300);
}
case 5:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(425,x-3.0,y,z,0.0,1,1,300);
}
case 6:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(513,x-3.0,y,z,0.0,1,1,300);
}
case 7:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(434,x-3.0,y,z,0.0,1,1,300);
}
case 8:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(541,x-3.0,y,z,0.0,1,1,300);
}
case 9:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(522,x-3.0,y,z,0.0,1,1,300);
}
case 10:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(588,x-3.0,y,z,0.0,1,1,300);
}
case 11:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(571,x-3.0,y,z,0.0,1,1,300);
}
case 12:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(568,x-3.0,y,z,0.0,1,1,300);
}
}
}
}
return 1;
}
Jesse