What's up?
#1

pawn Код:
{
        format(string,sizeof(string),"Admin Level: %i | Player Level: %i | XP Points: %d | Faction: Civilian(n/a)", Player[playerid][AdminLevel], Player[playerid][Level], Player[playerid][ExperiencePoints]);
        SendClientMessage(playerid, LIBLUE, string);
        KillTimer(TutorialCameraTimer[playerid]);
        if(Player[playerid][SpawnPoint] == 1) //North Caravan Park
        {
            TogglePlayerSpectating(playerid, false);
            if(Player[playerid][ClothesUsed] == 1)
            {
                print("Working");
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes1], 765.9069,361.9311,20.8550,174.3097, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
            else if(Player[playerid][ClothesUsed] == 2)
            {
                print("Working");
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes2], 765.9069,361.9311,20.8550,174.3097, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
            else if(Player[playerid][ClothesUsed] == 3)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes3], 765.9069,361.9311,20.8550,174.3097, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
        }
        else if(Player[playerid][SpawnPoint] == 2) //Blueberry Caravan Park
        {
            TogglePlayerSpectating(playerid, false);
            if(Player[playerid][ClothesUsed] == 1)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes1], 252.1177,-310.5331,1.5836,52.7107, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
            else if(Player[playerid][ClothesUsed] == 2)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes2], 252.1177,-310.5331,1.5836,52.7107, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
            else if(Player[playerid][ClothesUsed] == 3)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes3], 252.1177,-310.5331,1.5836,52.7107, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
            SetPlayerVirtualWorld(playerid, 0);
        }
        else if(Player[playerid][SpawnPoint] == 3) //Fort Carson Caravan Park
        {
            TogglePlayerSpectating(playerid, false);
            if(Player[playerid][ClothesUsed] == 1)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes1], -63.8390,952.9380,19.8695,105.5532, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                SetPlayerVirtualWorld(playerid, 0);
            }
            else if(Player[playerid][ClothesUsed] == 2)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes2], -63.8390,952.9380,19.8695,105.5532, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                SetPlayerVirtualWorld(playerid, 0);
            }
            else if(Player[playerid][ClothesUsed] == 3)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes3], -63.8390,952.9380,19.8695,105.5532, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                SetPlayerVirtualWorld(playerid, 0);
            }
        }
        else if(Player[playerid][SpawnPoint] == 4) //Montgomery Caravan Park
        {
            TogglePlayerSpectating(playerid, false);
            if(Player[playerid][ClothesUsed] == 1)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes1], 1284.0914,168.3455,20.4620,354.0366, 0, 0, 0, 0, 0, 0);
                SetPlayerVirtualWorld(playerid, 0);
                SpawnPlayer(playerid);
            }
            else if(Player[playerid][ClothesUsed] == 2)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes2], 1284.0914,168.3455,20.4620,354.0366, 0, 0, 0, 0, 0, 0);
                SetPlayerVirtualWorld(playerid, 0);
                SpawnPlayer(playerid);
            }
            else if(Player[playerid][ClothesUsed] == 3)
            {
                SetSpawnInfo(playerid, 0, Player[playerid][Clothes3], 1284.0914,168.3455,20.4620,354.0366, 0, 0, 0, 0, 0, 0);
                SetPlayerVirtualWorld(playerid, 0);
                SpawnPlayer(playerid);
            }
        }
    }
It doesn't spawn the player, or print the first two when my player's set to ClothesUsed 1 and skin to 1.

What's up?

Thanks!
Reply


Messages In This Thread
What's up? - by iGetty - 23.05.2012, 20:20
Re: What's up? - by kikito - 23.05.2012, 20:25
Re: What's up? - by iGetty - 23.05.2012, 20:27
Re: What's up? - by kikito - 23.05.2012, 20:38
Re: What's up? - by Cypress - 23.05.2012, 20:38
Re: What's up? - by iGetty - 23.05.2012, 20:46
Re: What's up? - by 2KY - 23.05.2012, 20:49
Re: What's up? - by iGetty - 23.05.2012, 21:08
Re: What's up? - by 2KY - 23.05.2012, 21:13
Re: What's up? - by iGetty - 23.05.2012, 21:15

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