show environment/map of SA at onplayerrequestclass, how?
#1

hey guys,

im trying to make something that when a player connects he sees all kinds of npc jumping,drifting,hydraulic jumping, etc, for the effect XD

but i am stuck at a problem, when at onplayerrequestclass and setting the camera at grove street where the npcs are busy, it doesnt really shows the map clearly... it shows it for a part, a bit hazy, i hope you know what screen i mean, but my question is, how can i make it that it DOES shows the environment? i already putted a timer on it for 4 seconds so it gets time to load but still doesnt , anyways here is my onplayerreqesutclass and the timer i use:
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
        if(IsPlayerNPC(playerid))
        {
            new npcname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, npcname, sizeof(npcname)); //De naam aanvragen
            if(!strcmp(npcname, "Wheelie_NPC", true)) //Kijken of de naam klopt
            {
                PutPlayerInVehicle(playerid,StartNPCVehicle, 0);
            }
            else if(!strcmp(npcname, "Drift_NPC", true)) //Kijken of de naam klopt
            {
                PutPlayerInVehicle(playerid,DriftNPCVehicle, 0);
            }
            else if(!strcmp(npcname, "Jump_NPC", true)) //Kijken of de naam klopt
            {
                PutPlayerInVehicle(playerid,JumpNPCVehicle, 0);
            }
            return 1;
        }
        SetTimerEx("HoldPlayer", 3000, false, "d", playerid);
        SendClientMessage(playerid, COLOR_RED, "Loading your garage...");
        SetPlayerCameraPos(playerid, 2489.9321,-1670.1495,13.3359);
        SetPlayerCameraLookAt(playerid, 2496.1956,-1666.6605,13.3179);
        return 1;
}
forward HoldPlayer(playerid);
public HoldPlayer(playerid)
{
    SetSpawnInfo(playerid,0,0,2664.1328,-1995.8257,13.5547,180.0,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    return 1;
}
i hope you know there is a function for this

greets niels
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