Quote:
Originally Posted by [FMJ]PowerSurge
It's best to use a timer for that ( SetTimerEx("Killplayer", 1000, 0, "i", playerid))
pawn Код:
new Killcount[MAX_PLAYERS];
pawn Код:
if(!strcmp("/kill", cmdtext, true)) { Killcount[playerid] = 10; // 10 seconds SetTimerEx("KillPlayer", 1000, 0, "i", playerid); //Check every second for Killcount. new str[10]; format(str, 10, "%d...", Killcount[playerid]); SendClientMessage(playerid, -1, str); return 1; }
pawn Код:
forward KillPlayer(playerid); public KillPlayer(playerid) { switch(Killcount[playerid]) { case 0: return SetPlayerHealth(playerid, 0.0); default: { SetTimerEx("KillPlayer", 1000, 0, "i", playerid); new str[10]; format(str, 10, "%d...", Killcount[playerid]); Killcount[playerid] -= 1; SendClientMessage(playerid, -1, str); } } }
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Thanks But What does Mean
pawn Код:
Killcount[playerid] -= 1;