Field crash dump?
#10

Nice. I guess the reason I didnt understand is because it was too simple. haha



-----------------------------------------------------------------
Run time error 4: "Array index out of bounds"
Accessung element at index 999 past array upper bound 500
AMX backtrace:
#0 00061904 in public OnPlayerStateChange <> from DCRP.amx
------------------------------------------------------------------
The server spammed this debug three time. The same texting.

NOTE: I would like to add that I had a co. helper on this project with me. The area in question was perfectly fine until he started to break rules. After a disagreement, I feel he put this here in purpose just to trip me up.

I dont know what this error means, or how to get rid of it. So I figured I would just Fence off the area. So noone can hop over and crash. Do you agree this is the best solution? Or is there some kind of way to getting it back to normal? Thank you fellas so much for your time and interest, This is truly a puzzle project for me. haha
Reply


Messages In This Thread
Field crash dump? - by Mike_Casey - 22.05.2012, 04:26
Re: Field crash dump? - by Vince - 22.05.2012, 07:25
AW: Field crash dump? - by NaS - 22.05.2012, 09:45
Re: Field crash dump? - by Mike_Casey - 22.05.2012, 16:54
Re: Field crash dump? - by InfinityCOD - 22.05.2012, 16:59
Re: Field crash dump? - by Mike_Casey - 22.05.2012, 18:13
AW: Field crash dump? - by NaS - 22.05.2012, 18:31
Re: Field crash dump? - by Mike_Casey - 22.05.2012, 20:00
AW: Field crash dump? - by NaS - 22.05.2012, 20:24
Re: Field crash dump? - by Mike_Casey - 22.05.2012, 22:26

Forum Jump:


Users browsing this thread: 1 Guest(s)