Textdraws and memory
#2

I'd say it's best to store them in global vars. It's less efficient to create / destroy them continuously. If they are going to be shown most of the time create them in OnGameModeInit (or fsinit) and show / hide when needed. Your not taking much of a memory hit with a couple hundred textdraws anyway.
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Textdraws and memory - by mprofitt - 22.05.2012, 15:17
Re: Textdraws and memory - by iggy1 - 22.05.2012, 16:19

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