Textdraws and memory
#1

If you have 100+ per player textdraws, used quite often, with 30+ shown at a time, it is best to store them in variables or destroy and create as needed.

If destroy / create method is used will there be draw latency on the client?
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Textdraws and memory - by mprofitt - 22.05.2012, 15:17
Re: Textdraws and memory - by iggy1 - 22.05.2012, 16:19

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