[GameMode] newmode RPG
#7

Quote:
Originally Posted by coole210
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Looks good so far. Are there any jobs or is this just a base RPG mode?

This also reminds me of a script I worked on, having the same includes and features (with organized and efficient code)

Edit:

After downloading the source, I see that it doesn't have much done. I like what is there, but it needs more effort put into it.
I will be updating it with jobs and stuff later on, just felt like creating the topic and perhaps getting some more ideas from the SA:MP community on what I can add.

Quote:
Originally Posted by Tidzii
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WOOOW its Good

Nice work 2Ky
Quote:
Originally Posted by HighPitchedVoice
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Really great to see a release from you, 2KY ([The]2KY.
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Originally Posted by TheSwitcher
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Looks nice ,good work man
Thank you.

Quote:
Originally Posted by Derek_Westbrook
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Wow nice!Can you add org/faction,bank system,house system,biz system and admin system?
Sure, I'll add a dynamic faction, house, and business system, along with modify the (barely) existent administrator system.
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Messages In This Thread
newmode RPG (0.3e +) - by 2KY - 21.05.2012, 22:50
Re: newmode RPG - by coole210 - 22.05.2012, 02:43
Re: newmode RPG - by Tidzii - 22.05.2012, 08:03
Re: newmode RPG - by HighPitchedVoice - 22.05.2012, 09:01
Re: newmode RPG - by TheSwitcher - 22.05.2012, 09:12
Re: newmode RPG - by Derek_Westbrook - 22.05.2012, 09:19
Re: newmode RPG - by 2KY - 22.05.2012, 12:41
Re: newmode RPG - by Derek_Westbrook - 22.05.2012, 12:46
Re: newmode RPG - by 2KY - 22.05.2012, 13:07
Re: newmode RPG - by $$inSane - 22.05.2012, 13:38
Re: newmode RPG - by 2KY - 22.05.2012, 18:56
Re: newmode RPG - by [GF]Logic - 22.05.2012, 19:03
Re: newmode RPG - by 2KY - 23.05.2012, 00:05
Re: newmode RPG - by Juninho_Oakley - 23.05.2012, 00:36

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