Crash on death.
#4

no way to get detail if killerid isnt connect...Someone think still working fine without check connect.But who know the c++(sa-mp written with c++) would do what,take an empty point,orSo check killerid if is connected or not
In anyway,this callback will be called if any player dead,not be called by scripter calling,that's why often makes awsome problem and we cannot solve..
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Messages In This Thread
Crash on death. - by Mrkrabz - 02.12.2008, 16:46
Re: Crash on death. - by JaTochNietDan - 02.12.2008, 16:49
Re: Crash on death. - by Bogdan Cirstea - 02.12.2008, 16:52
Re: Crash on death. - by yezizhu - 03.12.2008, 15:17
Re: Crash on death. - by HB - 03.12.2008, 16:10
Re: Crash on death. - by zhemphyr - 08.02.2009, 05:56

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