Not moving object
#3

Why are you using so many timers for the same thing :/ Also, you aren't moving the objects anywhere.

Look:

Код:
PlayerToPoint(10.0, i, 1588.98, -1638.15, 14.36) //You check if the player is near here
MoveObject(lspdgate, 1588.98, -1638.15, 8.36, 5);//You move the object to the exact same x,y,z pos..
Edited code:

pawn Код:
forward GatesOpen();
forward MoveObjectEx(objectid, Float:xpos, Float:ypos, Float:zpos, Float:_Speed, Float:xRot=-1000.0, Float:yRot=-1000.0, Float:zRot=-1000.0);

new Gates[2];
new lvpdGateOpen = 0;
new lspdGateOpen = 0;

public OnGameModeInit()
{
    SetTimer("GatesOpen", 1000, true);
   
    Gates[0] = CreateDynamicObject(971, 2334.98, 2443.39, 7.50, 0.00, 0.00, 60.06);
    Gates[1] = CreateDynamicObject(971, 1588.98, -1638.15, 14.36, 0.00, 0.00, 179.10);
    return 1;
}

public GatesOpen()
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerInRangeOfPoint(i, 10.0, 2334.98, 2443.39, 7.50) && lvpdGateOpen == 0)
        {
            MoveObject(lvpdgate, 2334.98 - 10, 2443.39, 1.00, 5);
            lvpdGateOpen = 1;
            SetTimerEx("MoveObjectEx", 7000, false, "iiffff", 0, Gates[0], 2334.98, 2443.39, 1.00);
        }
        else if(IsPlayerInRangeOfPoint(i, 10.0, 1588.98, -1638.15, 14.36) && lspdGateOpen == 0)
        {
            MoveObject(lspdgate, 1588.98 - 10, -1638.15, 8.36, 5);
            lspdGateOpen = 1;
            SetTimerEx("MoveObjectEx", 7000, false, "iiffff", 1, Gates[1], 1588.98, -1638.15, 8.36);
        }
    }
}

public MoveObjectEx(type, objectid, Float:xpos, Float:ypos, Float:zpos, Float:_Speed, Float:xRot=-1000.0, Float:yRot=-1000.0, Float:zRot=-1000.0)
{
     MoveObject(objectid, xpos, ypos, zpos, _Speed, xRot, yRot, zRot);
     if(type == 0) lvpdGateOpen = 0;
     else if(type == 1) lspdGateOpen = 0;
}
Obviously the move position is approximate.
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Messages In This Thread
Not moving object - by SnG.Scot_MisCuDI - 20.05.2012, 22:55
Re: Not moving object - by MP2 - 21.05.2012, 02:13
Re: Not moving object - by coole210 - 21.05.2012, 02:16
Re: Not moving object - by SnG.Scot_MisCuDI - 21.05.2012, 02:19
Re: Not moving object - by MP2 - 21.05.2012, 02:22
Re: Not moving object - by SnG.Scot_MisCuDI - 21.05.2012, 02:25
Re: Not moving object - by MP2 - 21.05.2012, 02:38
Re: Not moving object - by SnG.Scot_MisCuDI - 21.05.2012, 02:40
Re: Not moving object - by MP2 - 21.05.2012, 02:44
Re: Not moving object - by SnG.Scot_MisCuDI - 21.05.2012, 02:57

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