Possible Bug with GetPlayerWeapon (0.3e)
#1

pawn Код:
switch(GetPlayerWeapon(playerid))
        {
            case 35..38,17,43..45: Ban();
        }
I've been getting bans from innocent players who clearly aren't hackers. This system I'm using for weapon hack banning hasn't changed since 0.3a and this never happened before. This started after converting to 0.3e. Would GetPlayerArmedWeapon do the same thing possibly? I'm thinking this could be a problem with returning weapon values.

Is anyone else experiencing this problem?
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Messages In This Thread
Possible Bug with GetPlayerWeapon (0.3e) - by lolumadd_ - 21.05.2012, 01:54
Re: Possible Bug with GetPlayerWeapon (0.3e) - by MP2 - 21.05.2012, 02:01
Re: Possible Bug with GetPlayerWeapon (0.3e) - by DaRealShazz - 21.05.2012, 02:01
Re: Possible Bug with GetPlayerWeapon (0.3e) - by lolumadd_ - 21.05.2012, 02:04
Re: Possible Bug with GetPlayerWeapon (0.3e) - by Lorenc_ - 21.05.2012, 05:40

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