20.05.2012, 14:18
pawn Код:
#if !defined MAX_REMOVED_OBJECTS
#define MAX_REMOVED_OBJECTS 10000
#endif
enum RemovedObjectsENUM {_model, Float:_oX, Float:_oY, Float:_oZ, Float:_orX, Float:_orY, Float:_orZ, Float:_oRadius, restored}
new RemovedObjects[MAX_REMOVED_OBJECTS][RemovedObjectsENUM];
/*
native RemoveBuilding(modelid, Float:oX, Float:oY, Float:oZ, Float:oRadius = 0.25, Float:orX = 0.0, Float:orY = 0.0, Float:orZ = 0.0);
native RestoreBuilding(slotid);
native RemoveSpecificBuilding(modelid);
native CountRemovedObjects();
*/
stock RemoveBuilding(modelid, Float:oX, Float:oY, Float:oZ, Float:oRadius = 0.25, Float:orX = 0.0, Float:orY = 0.0, Float:orZ = 0.0)
{
for(new i; i < MAX_REMOVED_OBJECTS; i++)
{
if(RemovedObjects[i][_model] != modelid) continue;
if(RemovedObjects[i][restored] != 0)
{
if((RemovedObjects[i][_oX] == oX) && (RemovedObjects[i][_oY] == oY) && (RemovedObjects[i][_oZ] == oZ))
{
DestroyObject(RemovedObjects[i][restored]);
RemovedObjects[i][restored] = 0;
RemovedObjects[i][_model] = 0;
return i;
}
}
}
new slot = GetObjectFreeSlot();
if(slot == -1) return printf("\tCannot remove any more objects.\nIncrease MAX_REMOVED_OBJECTS in your script.\nIt is currently: %i", MAX_REMOVED_OBJECTS);
RemovedObjects[slot][_model] = modelid;
RemovedObjects[slot][_oX] = oX;
RemovedObjects[slot][_oY] = oY;
RemovedObjects[slot][_oZ] = oZ;
RemovedObjects[slot][_oRadius] = oRadius;
RemovedObjects[slot][_orX] = orX;
RemovedObjects[slot][_orY] = orY;
RemovedObjects[slot][_orZ] = orZ;
for(new i; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
RemoveBuildingForPlayer(i, modelid, oX, oY, oZ, oRadius);
}
return slot;
}
stock RestoreBuilding(slotid)
{
if(slotid < 0 || slotid > MAX_REMOVED_OBJECTS) return 0;
if(RemovedObjects[slotid][_model] == 0) return 0;
RemovedObjects[slot][restored] = CreateObject(RemovedObjects[slot][_model], RemovedObjects[slot][_oX], RemovedObjects[slot][_oY], RemovedObjects[slot][_oZ], RemovedObjects[slot][_orX], RemovedObjects[slot][_orY], RemovedObjects[slot][_orZ]);
return 1;
}
stock RemoveSpecificBuilding(modelid)
{
return RemoveBuilding(modelid, 0.0, 0.0, 0.0, 10000.0);
}
forward REMOBJ_OnPlayerConnect(playerid);
public OnPlayerConnect(playerid)
{
for(new i; i < MAX_REMOVED_OBJECTS; i++)
{
if(RemovedObjects[i][_model] != 0) RemoveBuildingForPlayer(playerid, RemovedObjects[i][_model], RemovedObjects[i][_oX], RemovedObjects[i][_oY], RemovedObjects[i][_oZ], RemovedObjects[i][_oRadius]);
}
if(funcidx("REMOBJ_OnPlayerConnect") != -1) CallLocalFunction("REMOBJ_OnPlayerConnect", "i", playerid);
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect REMOBJ_OnPlayerConnect
stock GetObjectFreeSlot()
{
for(new i; i < MAX_REMOVED_OBJECTS; i++)
{
if(RemovedObjects[i][_model] == 0) return i;
}
return -1;
}
stock CountRemovedObjects()
{
new count = 0;
for(new i; i < MAX_REMOVED_OBJECTS; i++)
{
if(RemovedObjects[i][_model] != 0) count++;
}
return count;
}