20.05.2012, 12:58
Quote:
Code:
OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER) { SetPlayerArmedWeapon(playerid, 0); } return 1; } |
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*BUMP*
Script Updated to Version 2.0 , Dialog based and new features]
See First Post for Info
*BUMP*
Script Updated to Version 2.0 , Dialog based and new features]
See First Post for Info