19.05.2012, 17:38
Short and simple: if you take a jetpack off by pressing ENTER it stays there until you die. This can cause problems in the following scenario:
A server has a deathmatch at Grove Street. You get a jetpack outside of DM and take it off at Grove Street, then you can get a jetpack during the DM.
I know you can script around it by setting their special action to 0, but would a ClearJetpacks() or whatever be possible in a future SA:MP version?
A server has a deathmatch at Grove Street. You get a jetpack outside of DM and take it off at Grove Street, then you can get a jetpack during the DM.
I know you can script around it by setting their special action to 0, but would a ClearJetpacks() or whatever be possible in a future SA:MP version?