Quote:
Originally Posted by admigo
Maybe try this:
pawn Код:
//bottom of u script stock IsRPName(const name[], max_underscores = 2) { new underscores = 0; if (name[0] < 'A' || name[0] > 'Z') return false; // First letter is not capital for(new i = 1; i < strlen(name); i++) { if(name[i] != '_' && (name[i] < 'A' || name[i] > 'Z') && (name[i] < 'a' || name[i] > 'z')) return false; // a-zA-Z_ if( (name[i] >= 'A' && name[i] <= 'Z') && (name[i - 1] != '_') ) return false; // unneeded capital letter if(name[i] == '_') { underscores++; if(underscores > max_underscores || i == strlen(name)) return false; // More underlines than limit, or underline at the last pos if(name[i + 1] < 'A' || name[i + 1] > 'Z') return false; // Not a capital letter after underline } } if (underscores == 0) return false; // No underline detected return true; } //onplayerconnect public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME], roleplayname[MAX_PLAYER_NAME] = "Will_Smith", goodbyemessage[108]; GetPlayerName(playerid, name, sizeof(name)); if (!IsRPName(name)) // you can control the max underlines, e.g if you allow max. 1 underlines, write this: if (!IsRPName(name, 1)) { for (new i = 0; i < MAX_PLAYERS; i++) if (IsPlayerConnected(i)) break; // find a player who is online (and hasn't got kicked from the server -> has got a RolePlay name if (IsPlayerConnected(i)) GetPlayerName(i, roleplayname, MAX_PLAYER_NAME); // if there was an online player, it's name will be the suggested roleplay name format (goodbyemessage, sizeof(goodbyemessage), "* %s was kicked, come back with a roleplay name such as %s", name, roleplayname); SendClientMessageToAll(-1, goodbyemessage); return Kick(playerid); }
// more things you do in OnPlayerConnect return 1; }
Let me know if it works
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Almost but i got 2 errors.
Код:
C:\Users\Magdy\Desktop\Server 3.0e\gamemodes\RolePlay.pwn(65) : error 017: undefined symbol "i"
C:\Users\Magdy\Desktop\Server 3.0e\gamemodes\RolePlay.pwn(65) : error 017: undefined symbol "i"
Line 65
pawn Код:
if (IsPlayerConnected(i)) GetPlayerName(i, roleplayname, MAX_PLAYER_NAME);