Bug with score
#4

public OnPlayerDeath(playerid, killerid, reason)
{
new msg[128],reasonMsg[32], pname[MAX_PLAYER_NAME], string[128], deathreason[20];
SendDeathMessage(killerid,playerid,reason);
GameTextForPlayer(playerid,"~r~~h~OWNED",10000,1);
GetPlayerName(playerid, pname, sizeof(pname));
GetWeaponName(reason, deathreason, 20);
new pstring[128]; //player message
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));

if(InDM[playerid]==1) InDM[playerid]=0;
SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
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Messages In This Thread
Bug with score - by Spike Cena - 16.05.2012, 16:59
AW: Bug with score - by EthanR - 16.05.2012, 17:01
Re: Bug with score - by Kirollos - 16.05.2012, 17:01
Re: Bug with score - by Spike Cena - 16.05.2012, 17:04
Re: Bug with score - by Kirollos - 16.05.2012, 17:06
Re: Bug with score - by Spike Cena - 16.05.2012, 17:09
Re: Bug with score - by Ballu Miaa - 16.05.2012, 17:11
Re: Bug with score - by MichaelProPlayer - 16.05.2012, 17:11
Re: Bug with score - by Kirollos - 16.05.2012, 17:12
Re: Bug with score - by Spike Cena - 16.05.2012, 17:17
Re: Bug with score - by Kirollos - 16.05.2012, 17:18
Re: Bug with score - by Spike Cena - 16.05.2012, 17:20
AW: Bug with score - by EthanR - 16.05.2012, 17:23
Re: Bug with score - by Kirollos - 16.05.2012, 17:24
Re: Bug with score - by Spike Cena - 16.05.2012, 17:35
Re: Bug with score - by Spike Cena - 16.05.2012, 18:27

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