[Map] Hq for legal faction
#1

Hello all ,

Today , I will present you this map localised in San Fierro .
There is no script for the gates so if you want it , just do it :)

Quote:

CreateObject(987,-2767.72167969,325.21289062,3.47519684,0.00000000,0 .00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,-2755.62084961,325.14813232,3.37889957,0.00000000,0 .00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(3749,-2706.49877930,309.77624512,9.03810215,0.00000000,0 .00000000,0.00000000); //object(clubgate01_lax) (1)
CreateObject(980,-2706.54541016,309.52752686,5.95307875,0.00000000,0 .00000000,180.00000000); //object(airportgate) (1)
CreateObject(980,-2706.40698242,442.61334229,5.95307875,0.00000000,0 .00000000,0.00000000); //object(airportgate) (2)
CreateObject(3749,-2706.47338867,443.13000488,9.03810215,0.00000000,0 .00000000,4.00000000); //object(clubgate01_lax) (2)
CreateObject(987,-2779.62207031,325.43054199,3.49132156,0.00000000,0 .00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(987,-2758.67333984,426.56304932,3.38670921,0.00000000,0 .00000000,180.00000000); //object(elecfence_bar) (4)
CreateObject(987,-2746.68945312,427.93933105,3.32812500,0.00000000,0 .00000000,186.00000000); //object(elecfence_bar) (5)
CreateObject(987,-2746.71044922,428.00708008,3.32812500,0.00000000,0 .00000000,14.00000000); //object(elecfence_bar) (6)
CreateObject(987,-2656.93798828,429.33517456,3.34231710,0.00000000,0 .00000000,178.00000000); //object(elecfence_bar) (7)
CreateObject(987,-2645.12207031,428.36215210,3.34231758,0.00000000,0 .00000000,176.00000000); //object(elecfence_bar) (8)
CreateObject(987,-2645.51245117,416.49090576,3.34231663,0.00000000,0 .00000000,88.00000000); //object(elecfence_bar) (9)
CreateObject(987,-2645.59497070,404.46765137,3.33593750,0.00000000,0 .00000000,90.00000000); //object(elecfence_bar) (10)
CreateObject(987,-2649.16162109,335.54779053,3.35400009,0.00000000,0 .00000000,88.00000000); //object(elecfence_bar) (11)
CreateObject(987,-2649.55078125,323.74942017,3.35916710,0.00000000,0 .00000000,88.00000000); //object(elecfence_bar) (12)
CreateObject(987,-2661.74291992,324.26599121,3.36552620,0.00000000,0 .00000000,0.00000000); //object(elecfence_bar) (13)
CreateObject(987,-2673.63500977,324.22909546,3.36916065,0.00000000,0 .00000000,0.00000000); //object(elecfence_bar) (14)
CreateObject(7522,-2706.26953125,398.91860962,7.72694588,0.00000000,0 .00000000,182.00000000); //object(vgnhsegate1) (1)
CreateObject(7522,-2706.35620117,352.39578247,7.93007088,0.00000000,0 .00000000,0.00000000); //object(vgnhsegate1) (2)
CreateObject(7894,-2706.50903320,371.18954468,4.52950859,0.00000000,0 .00000000,0.00000000); //object(vegascrashbar05) (1)
CreateObject(7894,-2706.17553711,381.48812866,3.94703102,0.00000000,0 .00000000,179.99548340); //object(vegascrashbar05) (2)
CreateObject(3881,-2699.50439453,303.17224121,5.19530392,0.00000000,0 .00000000,0.00000000); //object(airsecbooth_sfse) (1)
CreateObject(3881,-2712.94067383,449.97656250,5.18750000,0.00000000,0 .00000000,182.00000000); //object(airsecbooth_sfse) (3)
CreateObject(3882,-2713.11572266,449.30438232,4.33373213,0.00000000,0 .00000000,92.00000000); //object(airsecboothint_sfse) (1)
CreateObject(3882,-2699.25439453,303.66183472,4.34153605,0.00000000,0 .00000000,270.00000000); //object(airsecboothint_sfse) (2)
CreateObject(10401,-2682.70776367,370.21701050,5.65856028,0.00000000,0 .00000000,224.00000000); //object(hc_shed02_sfs) (1)
CreateObject(970,-2672.14794922,362.71755981,3.95522261,0.00000000,0 .00000000,270.00000000); //object(fencesmallb) (1)
CreateObject(970,-2672.11865234,366.86132812,3.94307971,0.00000000,0 .00000000,270.00000000); //object(fencesmallb) (2)
CreateObject(970,-2672.08471680,371.02438354,3.93088031,0.00000000,0 .00000000,90.00000000); //object(fencesmallb) (3)
CreateObject(970,-2672.10156250,388.40509033,3.91866851,0.00000000,0 .00000000,270.00000000); //object(fencesmallb) (4)
CreateObject(970,-2672.08325195,384.24438477,3.91866851,0.00000000,0 .00000000,270.00000000); //object(fencesmallb) (5)
CreateObject(970,-2672.09350586,380.07379150,3.91866851,0.00000000,0 .00000000,270.00000000); //object(fencesmallb) (6)
CreateObject(983,-2717.54199219,387.41668701,4.05074215,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,-2717.55493164,382.59829712,4.05074215,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,-2717.60424805,368.59628296,4.07507610,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,-2740.31640625,363.85546875,4.09283638,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(983,-2717.62304688,363.80859375,4.09297085,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (5)
CreateObject(983,-2740.30200195,368.66439819,4.07874393,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (6)
CreateObject(983,-2740.32983398,387.27804565,4.05074215,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (7)
CreateObject(983,-2740.41333008,382.53323364,4.05074215,0.00000000,0 .00000000,0.00000000); //object(fenceshit3) (8)
CreateObject(8856,-2729.22265625,370.97753906,3.61531329,0.00000000,0 .00000000,90.00000000); //object(vgeplntr06_lvs) (1)
CreateObject(8856,-2729.19531250,380.45410156,3.61531329,0.00000000,0 .00000000,89.99951172); //object(vgeplntr06_lvs) (2)
CreateObject(4574,-2706.44799805,376.04815674,32.65847015,0.00000000, 0.00000000,0.00000000); //object(stolenbuilds13) (1)
CreateObject(3515,-2727.14843750,385.51074219,2.59520531,0.00000000,0 .00000000,0.00000000); //object(vgsfountain) (1)
CreateObject(3515,-2735.61865234,385.30755615,2.58739471,0.00000000,0 .00000000,0.00000000); //object(vgsfountain) (2)
CreateObject(3515,-2727.08837891,366.58590698,2.87148714,0.00000000,0 .00000000,0.00000000); //object(vgsfountain) (3)
CreateObject(3515,-2735.47290039,366.62344360,2.87208271,0.00000000,0 .00000000,0.00000000); //object(vgsfountain) (4)
CreateObject(8990,-2734.72509766,380.44168091,4.32080173,0.00000000,0 .00000000,0.00000000); //object(bush11_lvs) (1)
CreateObject(8990,-2725.61450195,380.55258179,4.32080173,0.00000000,0 .00000000,0.00000000); //object(bush11_lvs) (2)
CreateObject(8991,-2734.41186523,371.21838379,4.31852055,0.00000000,0 .00000000,0.00000000); //object(bush12_lvs) (1)
CreateObject(8990,-2724.95898438,371.05773926,4.32080173,0.00000000,0 .00000000,0.00000000); //object(bush11_lvs) (3)
CreateObject(8990,-2723.92309570,371.06796265,4.08159065,0.00000000,0 .00000000,180.00000000); //object(bush11_lvs) (6)
CreateObject(8990,-2733.88745117,380.51803589,4.07015562,0.00000000,0 .00000000,182.00000000); //object(bush11_lvs) (7)
CreateObject(8990,-2723.69482422,380.43820190,4.07015562,0.00000000,0 .00000000,180.00000000); //object(bush11_lvs) (9)
CreateObject(8990,-2733.92309570,371.05905151,4.08988857,0.00000000,0 .00000000,182.00000000); //object(bush11_lvs) (10)
[ame]http://www.youtube.com/watch?v=IT5Zox5XCNg[/ame]
Enjoy !
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Messages In This Thread
Hq for legal faction - by @TOM - 16.05.2012, 16:18
Re: Hq for legal faction - by Vlad_Dubonos - 16.05.2012, 17:10
Re : Hq for legal faction - by @TOM - 16.05.2012, 17:26
Re: Hq for legal faction - by Dannylarz - 17.05.2012, 14:19
Re : Hq for legal faction - by @TOM - 17.05.2012, 15:31
Re: Hq for legal faction - by miley1 - 17.05.2012, 15:50
Re : Hq for legal faction - by @TOM - 17.05.2012, 16:49
Re: Hq for legal faction - by Tricks - 17.05.2012, 18:34

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