16.05.2012, 11:23
Okay the pickups are destroyed here.
But where are the pickups created You're missing that i guess. Let me rethink over this.
pawn Code:
LoadHouseVisual(houseid, bool:reload = false)
{
if(reload)
{
DestroyDynamicMapIcon(HouseInfo[houseid][hIcon]);
DestroyDynamicPickup(HouseInfo[houseid][hPickup]);
}
}
But where are the pickups created You're missing that i guess. Let me rethink over this.